diff options
Diffstat (limited to 'src/server/game/Entities/Object')
| -rw-r--r-- | src/server/game/Entities/Object/Position.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Entities/Object/Position.h | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/Object/Position.cpp b/src/server/game/Entities/Object/Position.cpp index 1304acebe5d..ecbe15d96cd 100644 --- a/src/server/game/Entities/Object/Position.cpp +++ b/src/server/game/Entities/Object/Position.cpp @@ -25,7 +25,7 @@ #include <G3D/g3dmath.h> #include <sstream> -bool Position::operator==(Position const& a) +bool Position::operator==(Position const& a) const { return (G3D::fuzzyEq(a.m_positionX, m_positionX) && G3D::fuzzyEq(a.m_positionY, m_positionY) && diff --git a/src/server/game/Entities/Object/Position.h b/src/server/game/Entities/Object/Position.h index a9713f9443c..d029c270380 100644 --- a/src/server/game/Entities/Object/Position.h +++ b/src/server/game/Entities/Object/Position.h @@ -61,8 +61,8 @@ private: float m_orientation; public: - bool operator==(Position const& a); - bool operator!=(Position const& a) { return !(operator==(a)); } + bool operator==(Position const& a) const; + bool operator!=(Position const& a) const { return !(operator==(a)); } void Relocate(float x, float y) { m_positionX = x; m_positionY = y; } void Relocate(float x, float y, float z) { Relocate(x, y); m_positionZ = z; } |
