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-rw-r--r--src/server/game/Entities/Object/Object.cpp5
-rw-r--r--src/server/game/Entities/Object/Object.h3
2 files changed, 6 insertions, 2 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index a530c580be8..ae18e8422d9 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -796,8 +796,8 @@ void MovementInfo::OutDebug()
WorldObject::WorldObject(bool isWorldObject) : Object(), WorldLocation(), LastUsedScriptID(0),
m_movementInfo(), m_name(), m_isActive(false), m_isFarVisible(false), m_isWorldObject(isWorldObject), m_zoneScript(nullptr),
-m_transport(nullptr), m_zoneId(0), m_areaId(0), m_staticFloorZ(VMAP_INVALID_HEIGHT), m_outdoors(false), m_currMap(nullptr), m_InstanceId(0),
-_dbPhase(0), m_notifyflags(0)
+m_transport(nullptr), m_zoneId(0), m_areaId(0), m_staticFloorZ(VMAP_INVALID_HEIGHT), m_outdoors(false), m_liquidStatus(LIQUID_MAP_NO_WATER),
+m_currMap(nullptr), m_InstanceId(0), _dbPhase(0), m_notifyflags(0)
{
m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_ALIVE | GHOST_VISIBILITY_GHOST);
m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_ALIVE);
@@ -896,6 +896,7 @@ void WorldObject::ProcessPositionDataChanged(PositionFullTerrainStatus const& da
m_zoneId = area->ParentAreaID;
m_outdoors = data.outdoors;
m_staticFloorZ = data.floorZ;
+ m_liquidStatus = data.liquidStatus;
}
void WorldObject::AddToWorld()
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 0d7e237e937..5af44a47e69 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -63,6 +63,7 @@ class ZoneScript;
struct FactionTemplateEntry;
struct PositionFullTerrainStatus;
struct QuaternionData;
+enum ZLiquidStatus : uint32;
namespace WorldPackets
{
@@ -486,6 +487,7 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
uint32 GetAreaId() const { return m_areaId; }
void GetZoneAndAreaId(uint32& zoneid, uint32& areaid) const { zoneid = m_zoneId, areaid = m_areaId; }
bool IsOutdoors() const { return m_outdoors; }
+ ZLiquidStatus GetLiquidStatus() const { return m_liquidStatus; }
bool IsInWorldPvpZone() const;
InstanceScript* GetInstanceScript() const;
@@ -733,6 +735,7 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
uint32 m_areaId;
float m_staticFloorZ;
bool m_outdoors;
+ ZLiquidStatus m_liquidStatus;
//these functions are used mostly for Relocate() and Corpse/Player specific stuff...
//use them ONLY in LoadFromDB()/Create() funcs and nowhere else!