diff options
Diffstat (limited to 'src/server/game/Entities/Object')
| -rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 5 | ||||
| -rw-r--r-- | src/server/game/Entities/Object/Object.h | 3 |
2 files changed, 6 insertions, 2 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index a530c580be8..ae18e8422d9 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -796,8 +796,8 @@ void MovementInfo::OutDebug() WorldObject::WorldObject(bool isWorldObject) : Object(), WorldLocation(), LastUsedScriptID(0), m_movementInfo(), m_name(), m_isActive(false), m_isFarVisible(false), m_isWorldObject(isWorldObject), m_zoneScript(nullptr), -m_transport(nullptr), m_zoneId(0), m_areaId(0), m_staticFloorZ(VMAP_INVALID_HEIGHT), m_outdoors(false), m_currMap(nullptr), m_InstanceId(0), -_dbPhase(0), m_notifyflags(0) +m_transport(nullptr), m_zoneId(0), m_areaId(0), m_staticFloorZ(VMAP_INVALID_HEIGHT), m_outdoors(false), m_liquidStatus(LIQUID_MAP_NO_WATER), +m_currMap(nullptr), m_InstanceId(0), _dbPhase(0), m_notifyflags(0) { m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_ALIVE | GHOST_VISIBILITY_GHOST); m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_ALIVE); @@ -896,6 +896,7 @@ void WorldObject::ProcessPositionDataChanged(PositionFullTerrainStatus const& da m_zoneId = area->ParentAreaID; m_outdoors = data.outdoors; m_staticFloorZ = data.floorZ; + m_liquidStatus = data.liquidStatus; } void WorldObject::AddToWorld() diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index 0d7e237e937..5af44a47e69 100644 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -63,6 +63,7 @@ class ZoneScript; struct FactionTemplateEntry; struct PositionFullTerrainStatus; struct QuaternionData; +enum ZLiquidStatus : uint32; namespace WorldPackets { @@ -486,6 +487,7 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation uint32 GetAreaId() const { return m_areaId; } void GetZoneAndAreaId(uint32& zoneid, uint32& areaid) const { zoneid = m_zoneId, areaid = m_areaId; } bool IsOutdoors() const { return m_outdoors; } + ZLiquidStatus GetLiquidStatus() const { return m_liquidStatus; } bool IsInWorldPvpZone() const; InstanceScript* GetInstanceScript() const; @@ -733,6 +735,7 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation uint32 m_areaId; float m_staticFloorZ; bool m_outdoors; + ZLiquidStatus m_liquidStatus; //these functions are used mostly for Relocate() and Corpse/Player specific stuff... //use them ONLY in LoadFromDB()/Create() funcs and nowhere else! |
