diff options
Diffstat (limited to 'src/server/game/Entities/Object')
| -rwxr-xr-x | src/server/game/Entities/Object/Object.cpp | 87 | ||||
| -rwxr-xr-x | src/server/game/Entities/Object/Object.h | 22 | ||||
| -rwxr-xr-x | src/server/game/Entities/Object/Updates/UpdateData.h | 22 |
3 files changed, 70 insertions, 61 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index c1ecc3b74e7..92534113609 100755 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -209,7 +209,7 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) c if (target == this) // building packet for yourself flags |= UPDATEFLAG_SELF; - if (flags & UPDATEFLAG_HAS_POSITION) + if (flags & UPDATEFLAG_STATIONARY_POSITION) { // UPDATETYPE_CREATE_OBJECT2 dynamic objects, corpses... if (isType(TYPEMASK_DYNAMICOBJECT) || isType(TYPEMASK_CORPSE) || isType(TYPEMASK_PLAYER)) @@ -293,19 +293,21 @@ void Object::BuildOutOfRangeUpdateBlock(UpdateData* data) const data->AddOutOfRangeGUID(GetGUID()); } -void Object::DestroyForPlayer(Player* target, bool anim) const +void Object::DestroyForPlayer(Player* target, bool onDeath) const { ASSERT(target); WorldPacket data(SMSG_DESTROY_OBJECT, 8 + 1); data << uint64(GetGUID()); - data << uint8(anim ? 1 : 0); // WotLK (bool), may be despawn animation + //! If the following bool is true, the client will call "void CGUnit_C::OnDeath()" for this object. + //! OnDeath() does for eg trigger death animation and interrupts certain spells/missiles/auras/sounds... + data << uint8(onDeath ? 1 : 0); target->GetSession()->SendPacket(&data); } -void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const +void Object::_BuildMovementUpdate(ByteBuffer* data, uint16 flags) const { - *data << (uint16)flags; // update flags + *data << uint16(flags); // update flags // 0x20 if (flags & UPDATEFLAG_LIVING) @@ -330,13 +332,29 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const { if (flags & UPDATEFLAG_POSITION) { - *data << uint8(0); // unk PGUID! - *data << ((WorldObject*)this)->GetPositionX(); - *data << ((WorldObject*)this)->GetPositionY(); - *data << ((WorldObject*)this)->GetPositionZ(); + Transport* transport = ((WorldObject*)this)->GetTransport(); + if (transport) + data->append(transport->GetPackGUID()); + else + *data << uint8(0); + *data << ((WorldObject*)this)->GetPositionX(); *data << ((WorldObject*)this)->GetPositionY(); *data << ((WorldObject*)this)->GetPositionZ(); + + if (transport) + { + *data << ((WorldObject*)this)->GetTransOffsetX(); + *data << ((WorldObject*)this)->GetTransOffsetY(); + *data << ((WorldObject*)this)->GetTransOffsetZ(); + } + else + { + *data << ((WorldObject*)this)->GetPositionX(); + *data << ((WorldObject*)this)->GetPositionY(); + *data << ((WorldObject*)this)->GetPositionZ(); + } + *data << ((WorldObject*)this)->GetOrientation(); if (GetTypeId() == TYPEID_CORPSE) @@ -347,28 +365,17 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const else { // 0x40 - if (flags & UPDATEFLAG_HAS_POSITION) + if (flags & UPDATEFLAG_STATIONARY_POSITION) { - // 0x02 - if (flags & UPDATEFLAG_TRANSPORT && ((GameObject*)this)->GetGoType() == GAMEOBJECT_TYPE_MO_TRANSPORT) - { - *data << (float)0; - *data << (float)0; - *data << (float)0; - *data << ((WorldObject*)this)->GetOrientation(); - } - else - { - *data << ((WorldObject*)this)->GetPositionX(); - *data << ((WorldObject*)this)->GetPositionY(); - *data << ((WorldObject*)this)->GetPositionZ(); - *data << ((WorldObject*)this)->GetOrientation(); - } + *data << ((WorldObject*)this)->GetPositionX(); + *data << ((WorldObject*)this)->GetPositionY(); + *data << ((WorldObject*)this)->GetPositionZ(); + *data << ((WorldObject*)this)->GetOrientation(); } } } - // 0x8 + // 0x10 if (flags & UPDATEFLAG_LOWGUID) { switch (GetTypeId()) @@ -381,14 +388,16 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const case TYPEID_CORPSE: *data << uint32(GetGUIDLow()); // GetGUIDLow() break; + //! Unit, Player and default here are sending wrong values. + //! TODO: Research the proper formula case TYPEID_UNIT: - *data << uint32(0x0000000B); // unk, can be 0xB or 0xC + *data << uint32(0x0000000B); // unk break; case TYPEID_PLAYER: if (flags & UPDATEFLAG_SELF) - *data << uint32(0x0000002F); // unk, can be 0x15 or 0x22 + *data << uint32(0x0000002F); // unk else - *data << uint32(0x00000008); // unk, can be 0x7 or 0x8 + *data << uint32(0x00000008); // unk break; default: *data << uint32(0x00000000); // unk @@ -396,15 +405,14 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const } } - // 0x10 - if (flags & UPDATEFLAG_HIGHGUID) + // 0x8 + if (flags & UPDATEFLAG_UNKNOWN) { - // not high guid - *data << uint32(GetUInt32Value(OBJECT_FIELD_GUID)); // unk + *data << uint32(0); } // 0x4 - if (flags & UPDATEFLAG_HAS_TARGET) // packed guid (current target guid) + if (flags & UPDATEFLAG_HAS_TARGET) { if (Unit* victim = ((Unit*)this)->getVictim()) data->append(victim->GetPackGUID()); @@ -415,14 +423,15 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const // 0x2 if (flags & UPDATEFLAG_TRANSPORT) { - *data << uint32(getMSTime()); // ms time + *data << uint32(getMSTime()); // Unknown - getMSTime is wrong. } // 0x80 - if (flags & UPDATEFLAG_VEHICLE) // unused for now + if (flags & UPDATEFLAG_VEHICLE) { - *data << uint32(((Unit*)this)->GetVehicleKit()->GetVehicleInfo()->m_ID); // vehicle id - *data << float(((Creature*)this)->GetOrientation()); // facing adjustment + // TODO: Allow players to aquire this updateflag. + *data << uint32(((Unit*)this)->GetVehicleKit()->GetVehicleInfo()->m_ID); + *data << float(((Creature*)this)->GetOrientation()); } // 0x200 @@ -581,7 +590,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask* { uint32 dynamicFlags = m_uint32Values[index]; - if (const Creature* creature = ToCreature()) + if (Creature const* creature = ToCreature()) { if (creature->hasLootRecipient()) { diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index 7b3fcc4a337..c243527570b 100755 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -147,7 +147,7 @@ class Object void BuildOutOfRangeUpdateBlock(UpdateData* data) const; void BuildMovementUpdateBlock(UpdateData* data, uint32 flags = 0) const; - virtual void DestroyForPlayer(Player* target, bool anim = false) const; + virtual void DestroyForPlayer(Player* target, bool onDeath = false) const; int32 GetInt32Value(uint16 index) const { @@ -299,18 +299,18 @@ class Object // FG: some hacky helpers void ForceValuesUpdateAtIndex(uint32); - Player* ToPlayer(){ if (GetTypeId() == TYPEID_PLAYER) return reinterpret_cast<Player*>(this); else return NULL; } - const Player* ToPlayer() const { if (GetTypeId() == TYPEID_PLAYER) return (const Player*)((Player*)this); else return NULL; } - Creature* ToCreature(){ if (GetTypeId() == TYPEID_UNIT) return reinterpret_cast<Creature*>(this); else return NULL; } - const Creature* ToCreature() const {if (GetTypeId() == TYPEID_UNIT) return (const Creature*)((Creature*)this); else return NULL; } + Player* ToPlayer() { if (GetTypeId() == TYPEID_PLAYER) return reinterpret_cast<Player*>(this); else return NULL; } + Player const* ToPlayer() const { if (GetTypeId() == TYPEID_PLAYER) return (Player const*)((Player*)this); else return NULL; } + Creature* ToCreature() { if (GetTypeId() == TYPEID_UNIT) return reinterpret_cast<Creature*>(this); else return NULL; } + Creature const* ToCreature() const { if (GetTypeId() == TYPEID_UNIT) return (Creature const*)((Creature*)this); else return NULL; } - Unit* ToUnit(){ if (GetTypeId() == TYPEID_UNIT || GetTypeId() == TYPEID_PLAYER) return reinterpret_cast<Unit*>(this); else return NULL; } - const Unit* ToUnit() const {if (GetTypeId() == TYPEID_UNIT || GetTypeId() == TYPEID_PLAYER) return (const Unit*)((Unit*)this); else return NULL; } - GameObject* ToGameObject(){ if (GetTypeId() == TYPEID_GAMEOBJECT) return reinterpret_cast<GameObject*>(this); else return NULL; } - const GameObject* ToGameObject() const {if (GetTypeId() == TYPEID_GAMEOBJECT) return (const GameObject*)((GameObject*)this); else return NULL; } + Unit* ToUnit() { if (GetTypeId() == TYPEID_UNIT || GetTypeId() == TYPEID_PLAYER) return reinterpret_cast<Unit*>(this); else return NULL; } + Unit const* ToUnit() const { if (GetTypeId() == TYPEID_UNIT || GetTypeId() == TYPEID_PLAYER) return (const Unit*)((Unit*)this); else return NULL; } + GameObject* ToGameObject() { if (GetTypeId() == TYPEID_GAMEOBJECT) return reinterpret_cast<GameObject*>(this); else return NULL; } + GameObject const* ToGameObject() const { if (GetTypeId() == TYPEID_GAMEOBJECT) return (const GameObject*)((GameObject*)this); else return NULL; } - Corpse* ToCorpse(){ if (GetTypeId() == TYPEID_CORPSE) return reinterpret_cast<Corpse*>(this); else return NULL; } - const Corpse* ToCorpse() const {if (GetTypeId() == TYPEID_CORPSE) return (const Corpse*)((Corpse*)this); else return NULL; } + Corpse* ToCorpse() { if (GetTypeId() == TYPEID_CORPSE) return reinterpret_cast<Corpse*>(this); else return NULL; } + Corpse const* ToCorpse() const { if (GetTypeId() == TYPEID_CORPSE) return (const Corpse*)((Corpse*)this); else return NULL; } protected: Object (); diff --git a/src/server/game/Entities/Object/Updates/UpdateData.h b/src/server/game/Entities/Object/Updates/UpdateData.h index e4caaec3117..ff649b7cb2f 100755 --- a/src/server/game/Entities/Object/Updates/UpdateData.h +++ b/src/server/game/Entities/Object/Updates/UpdateData.h @@ -34,17 +34,17 @@ enum OBJECT_UPDATE_TYPE enum OBJECT_UPDATE_FLAGS { - UPDATEFLAG_NONE = 0x0000, - UPDATEFLAG_SELF = 0x0001, - UPDATEFLAG_TRANSPORT = 0x0002, - UPDATEFLAG_HAS_TARGET = 0x0004, - UPDATEFLAG_LOWGUID = 0x0008, - UPDATEFLAG_HIGHGUID = 0x0010, - UPDATEFLAG_LIVING = 0x0020, - UPDATEFLAG_HAS_POSITION = 0x0040, - UPDATEFLAG_VEHICLE = 0x0080, - UPDATEFLAG_POSITION = 0x0100, - UPDATEFLAG_ROTATION = 0x0200 + UPDATEFLAG_NONE = 0x0000, + UPDATEFLAG_SELF = 0x0001, + UPDATEFLAG_TRANSPORT = 0x0002, + UPDATEFLAG_HAS_TARGET = 0x0004, + UPDATEFLAG_UNKNOWN = 0x0008, + UPDATEFLAG_LOWGUID = 0x0010, + UPDATEFLAG_LIVING = 0x0020, + UPDATEFLAG_STATIONARY_POSITION = 0x0040, + UPDATEFLAG_VEHICLE = 0x0080, + UPDATEFLAG_POSITION = 0x0100, + UPDATEFLAG_ROTATION = 0x0200 }; class UpdateData |
