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-rw-r--r--src/server/game/Entities/Player/Player.cpp4
-rw-r--r--src/server/game/Entities/Player/Player.h4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 8186e51db89..a9596d28960 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -21656,9 +21656,9 @@ void Player::SetPvP(bool state)
(*itr)->SetPvP(state);
}
-void Player::UpdatePvP(bool state, bool override)
+void Player::UpdatePvP(bool state, bool _override)
{
- if (!state || override)
+ if (!state || _override)
{
SetPvP(state);
pvpInfo.EndTimer = 0;
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index e74353f31a4..098b653574b 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -2236,7 +2236,7 @@ class Player : public Unit, public GridObject<Player>
int32 CalculateCorpseReclaimDelay(bool load = false);
void SendCorpseReclaimDelay(uint32 delay);
- uint32 GetBlockPercent() const { return GetUInt32Value(PLAYER_SHIELD_BLOCK); }
+ uint32 GetBlockPercent() const override { return GetUInt32Value(PLAYER_SHIELD_BLOCK); }
bool CanParry() const { return m_canParry; }
void SetCanParry(bool value);
bool CanBlock() const { return m_canBlock; }
@@ -2601,7 +2601,7 @@ class Player : public Unit, public GridObject<Player>
void SendMovementSetCanTransitionBetweenSwimAndFly(bool apply);
void SendMovementSetCollisionHeight(float height);
- bool CanFly() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY); }
+ bool CanFly() const override { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY); }
//! Return collision height sent to client
float GetCollisionHeight(bool mounted) const;