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-rw-r--r--src/server/game/Entities/Player/Player.cpp4
-rw-r--r--src/server/game/Entities/Player/Player.h6
2 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 1455843d04a..f530ecdbb2b 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -2145,7 +2145,7 @@ bool Player::IsGroupVisibleFor(Player const* p) const
{
default: return IsInSameGroupWith(p);
case 1: return IsInSameRaidWith(p);
- case 2: return GetTeam() == p->GetTeam();
+ case 2: return GetEffectiveTeam() == p->GetEffectiveTeam();
case 3: return false;
}
}
@@ -7784,7 +7784,7 @@ void Player::DuelComplete(DuelCompleteType type)
case DUEL_FLED:
// if initiator and opponent are on the same team
// or initiator and opponent are not PvP enabled, forcibly stop attacking
- if (GetTeam() == opponent->GetTeam())
+ if (GetEffectiveTeam() == opponent->GetEffectiveTeam())
{
AttackStop();
opponent->AttackStop();
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 02e6fb8e145..48a1fc5e65a 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -2234,11 +2234,11 @@ class TC_GAME_API Player final : public Unit, public GridObject<Player>
static TeamId TeamIdForRace(uint8 race);
static uint8 GetFactionGroupForRace(uint8 race);
Team GetTeam() const { return m_team; }
- TeamId GetTeamId() const { return m_team == ALLIANCE ? TEAM_ALLIANCE : TEAM_HORDE; }
+ TeamId GetTeamId() const { return GetTeamIdForTeam(m_team); }
void SetFactionForRace(uint8 race);
- Team GetEffectiveTeam() const { return HasPlayerFlagEx(PLAYER_FLAGS_EX_MERCENARY_MODE) ? (GetTeam() == ALLIANCE ? HORDE : ALLIANCE) : Team(GetTeam()); }
- TeamId GetEffectiveTeamId() const { return GetEffectiveTeam() == ALLIANCE ? TEAM_ALLIANCE : TEAM_HORDE; }
+ Team GetEffectiveTeam() const { return HasPlayerFlagEx(PLAYER_FLAGS_EX_MERCENARY_MODE) ? GetOtherTeam(GetTeam()) : GetTeam(); }
+ TeamId GetEffectiveTeamId() const { return GetTeamIdForTeam(GetEffectiveTeam()); }
void InitDisplayIds();