diff options
Diffstat (limited to 'src/server/game/Entities/Player')
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 0755ac20a56..5d63507550f 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -27327,7 +27327,7 @@ bool Player::IsAreaThatActivatesPvpTalents(uint32 areaID) const return false; } -void Player::UpdateFallInformationIfNeed(MovementInfo const& minfo, uint16 opcode) +void Player::UpdateFallInformationIfNeed(MovementInfo const& minfo, uint32 opcode) { if (m_lastFallTime >= minfo.jump.fallTime || m_lastFallZ <= minfo.pos.GetPositionZ() || opcode == CMSG_MOVE_FALL_LAND) SetFallInformation(minfo.jump.fallTime, minfo.pos.GetPositionZ()); diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index aee364a648b..631d2ab0b04 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -2564,7 +2564,7 @@ class TC_GAME_API Player final : public Unit, public GridObject<Player> /*********************************************************/ /*** VARIOUS SYSTEMS ***/ /*********************************************************/ - void UpdateFallInformationIfNeed(MovementInfo const& minfo, uint16 opcode); + void UpdateFallInformationIfNeed(MovementInfo const& minfo, uint32 opcode); // only changed for direct client control (possess, vehicle etc.), not stuff you control using pet commands WorldObject* m_seer; void SetFallInformation(uint32 time, float z); |
