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-rw-r--r--src/server/game/Entities/Player/Player.cpp4
-rw-r--r--src/server/game/Entities/Player/Player.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 4e51f233bd5..577f1800aee 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -4270,9 +4270,9 @@ void Player::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) c
Unit::BuildCreateUpdateBlockForPlayer(data, target);
}
-void Player::DestroyForPlayer(Player* target, bool onDeath) const
+void Player::DestroyForPlayer(Player* target) const
{
- Unit::DestroyForPlayer(target, onDeath);
+ Unit::DestroyForPlayer(target);
for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
{
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index eeaaadca5e9..ef3e0b0bf51 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -2086,7 +2086,7 @@ class Player : public Unit, public GridObject<Player>
WorldSession* GetSession() const { return m_session; }
void BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const override;
- void DestroyForPlayer(Player* target, bool onDeath = false) const override;
+ void DestroyForPlayer(Player* target) const override;
void SendLogXPGain(uint32 GivenXP, Unit* victim, uint32 BonusXP, bool recruitAFriend = false, float group_rate=1.0f);
// notifiers