diff options
Diffstat (limited to 'src/server/game/Entities/Player')
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.h | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 4e51f233bd5..577f1800aee 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -4270,9 +4270,9 @@ void Player::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) c Unit::BuildCreateUpdateBlockForPlayer(data, target); } -void Player::DestroyForPlayer(Player* target, bool onDeath) const +void Player::DestroyForPlayer(Player* target) const { - Unit::DestroyForPlayer(target, onDeath); + Unit::DestroyForPlayer(target); for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i) { diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index eeaaadca5e9..ef3e0b0bf51 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -2086,7 +2086,7 @@ class Player : public Unit, public GridObject<Player> WorldSession* GetSession() const { return m_session; } void BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const override; - void DestroyForPlayer(Player* target, bool onDeath = false) const override; + void DestroyForPlayer(Player* target) const override; void SendLogXPGain(uint32 GivenXP, Unit* victim, uint32 BonusXP, bool recruitAFriend = false, float group_rate=1.0f); // notifiers |
