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-rw-r--r--src/server/game/Entities/Unit/Unit.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index cafd941a8fb..b5660911c22 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -8409,11 +8409,6 @@ void Unit::AtTargetAttacked(Unit* target, bool canInitialAggro)
if (Unit* targetOwner = target->GetCharmerOrOwner())
targetOwner->EngageWithTarget(this);
- //Patch 3.0.8: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.
- if (Creature* creature = target->ToCreature())
- if (!creature->hasLootRecipient() && GetTypeId() == TYPEID_PLAYER)
- creature->SetLootRecipient(this);
-
Player* myPlayerOwner = GetCharmerOrOwnerPlayerOrPlayerItself();
Player* targetPlayerOwner = target->GetCharmerOrOwnerPlayerOrPlayerItself();
if (myPlayerOwner && targetPlayerOwner && !(myPlayerOwner->duel && myPlayerOwner->duel->Opponent == targetPlayerOwner))