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Diffstat (limited to 'src/server/game/Entities/Unit')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 6013e02c11a..786595c5077 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -7323,12 +7323,12 @@ ReputationRank Unit::GetReactionTo(Unit const* target) const
return *repRank;
if (!selfPlayerOwner->HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_IGNORE_REPUTATION))
{
- if (FactionEntry const* targetFactionEntry = sFactionStore.LookupEntry(targetFactionTemplateEntry->faction))
+ if (FactionEntry const* targetFactionEntry = sFactionStore.LookupEntry(targetFactionTemplateEntry->Faction))
{
if (targetFactionEntry->CanHaveReputation())
{
// check contested flags
- if (targetFactionTemplateEntry->factionFlags & FACTION_TEMPLATE_FLAG_CONTESTED_GUARD
+ if (targetFactionTemplateEntry->Flags & FACTION_TEMPLATE_FLAG_CONTESTED_GUARD
&& selfPlayerOwner->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP))
return REP_HOSTILE;
@@ -7360,14 +7360,14 @@ ReputationRank Unit::GetFactionReactionTo(FactionTemplateEntry const* factionTem
if (Player const* targetPlayerOwner = target->GetAffectingPlayer())
{
// check contested flags
- if (factionTemplateEntry->factionFlags & FACTION_TEMPLATE_FLAG_CONTESTED_GUARD
+ if (factionTemplateEntry->Flags & FACTION_TEMPLATE_FLAG_CONTESTED_GUARD
&& targetPlayerOwner->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP))
return REP_HOSTILE;
if (ReputationRank const* repRank = targetPlayerOwner->GetReputationMgr().GetForcedRankIfAny(factionTemplateEntry))
return *repRank;
if (!target->HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_IGNORE_REPUTATION))
{
- if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplateEntry->faction))
+ if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplateEntry->Faction))
{
if (factionEntry->CanHaveReputation())
{
@@ -7388,7 +7388,7 @@ ReputationRank Unit::GetFactionReactionTo(FactionTemplateEntry const* factionTem
return REP_FRIENDLY;
if (targetFactionTemplateEntry->IsFriendlyTo(*factionTemplateEntry))
return REP_FRIENDLY;
- if (factionTemplateEntry->factionFlags & FACTION_TEMPLATE_FLAG_HOSTILE_BY_DEFAULT)
+ if (factionTemplateEntry->Flags & FACTION_TEMPLATE_FLAG_HOSTILE_BY_DEFAULT)
return REP_HOSTILE;
// neutral by default
return REP_NEUTRAL;
@@ -7407,11 +7407,11 @@ bool Unit::IsFriendlyTo(Unit const* unit) const
bool Unit::IsHostileToPlayers() const
{
FactionTemplateEntry const* my_faction = GetFactionTemplateEntry();
- if (!my_faction || !my_faction->faction)
+ if (!my_faction || !my_faction->Faction)
return false;
- FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
- if (raw_faction && raw_faction->reputationListID >= 0)
+ FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->Faction);
+ if (raw_faction && raw_faction->ReputationIndex >= 0)
return false;
return my_faction->IsHostileToPlayers();
@@ -7420,11 +7420,11 @@ bool Unit::IsHostileToPlayers() const
bool Unit::IsNeutralToAll() const
{
FactionTemplateEntry const* my_faction = GetFactionTemplateEntry();
- if (!my_faction || !my_faction->faction)
+ if (!my_faction || !my_faction->Faction)
return true;
- FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
- if (raw_faction && raw_faction->reputationListID >= 0)
+ FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->Faction);
+ if (raw_faction && raw_faction->ReputationIndex >= 0)
return false;
return my_faction->IsNeutralToAll();
@@ -10322,7 +10322,7 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell, Wo
if (FactionTemplateEntry const* factionTemplate = creature->GetFactionTemplateEntry())
{
if (!(player->GetReputationMgr().GetForcedRankIfAny(factionTemplate)))
- if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplate->faction))
+ if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplate->Faction))
if (FactionState const* repState = player->GetReputationMgr().GetState(factionEntry))
if (!(repState->Flags & FACTION_FLAG_AT_WAR))
return false;
@@ -16037,7 +16037,7 @@ void Unit::StopAttackFaction(uint32 faction_id)
{
if (Unit* victim = GetVictim())
{
- if (victim->GetFactionTemplateEntry()->faction == faction_id)
+ if (victim->GetFactionTemplateEntry()->Faction == faction_id)
{
AttackStop();
if (IsNonMeleeSpellCast(false))
@@ -16052,7 +16052,7 @@ void Unit::StopAttackFaction(uint32 faction_id)
AttackerSet const& attackers = getAttackers();
for (AttackerSet::const_iterator itr = attackers.begin(); itr != attackers.end();)
{
- if ((*itr)->GetFactionTemplateEntry()->faction == faction_id)
+ if ((*itr)->GetFactionTemplateEntry()->Faction == faction_id)
{
(*itr)->AttackStop();
itr = attackers.begin();