diff options
Diffstat (limited to 'src/server/game/Entities/Unit')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 45a9d4b35d3..76179ea4503 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -10290,10 +10290,6 @@ void Unit::AddComboPoints(Unit* target, int8 count) if (!count) return; - // remove Premed-like effects - // (NB: this Aura removes the already-added CP when it expires from duration - now that we've added CP, this shouldn't happen anymore) - RemoveAurasByType(SPELL_AURA_RETAIN_COMBO_POINTS); - if (target && target != m_comboTarget) { if (m_comboTarget) |
