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-rw-r--r--src/server/game/Entities/Unit/Unit.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index d0cc8d771fb..363738f96ef 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -15271,11 +15271,8 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
if (creature)
{
Loot* loot = &creature->loot;
- if (creature->lootForPickPocketed)
- {
+ if (creature->loot.loot_type == LOOT_PICKPOCKETING)
creature->ResetPickPocketRefillTimer();
- creature->lootForPickPocketed = false;
- }
loot->clear();
if (uint32 lootid = creature->GetCreatureTemplate()->lootid)
@@ -15394,9 +15391,12 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
if (!creature->IsPet())
{
creature->DeleteThreatList();
- CreatureTemplate const* cInfo = creature->GetCreatureTemplate();
- if (cInfo && (cInfo->lootid || cInfo->maxgold > 0))
+
+ // must be after setDeathState which resets dynamic flags
+ if (!creature->loot.empty())
creature->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
+ else
+ creature->AllLootRemovedFromCorpse();
}
// Call KilledUnit for creatures, this needs to be called after the lootable flag is set