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Diffstat (limited to 'src/server/game/Entities/Unit')
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp17
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.h1
2 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 1459ff2b8c3..b1c96166c1c 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -418,11 +418,11 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 M
void Unit::SendMonsterMoveTransport(Unit *vehicleOwner)
{
// TODO: Turn into BuildMonsterMoveTransport packet and allow certain variables (for npc movement aboard vehicles)
- WorldPacket data(SMSG_MONSTER_MOVE_TRANSPORT, GetPackGUID().size()+vehicleOwner->GetPackGUID().size());
+ WorldPacket data(SMSG_MONSTER_MOVE_TRANSPORT, GetPackGUID().size()+vehicleOwner->GetPackGUID().size() + 47);
data.append(GetPackGUID());
data.append(vehicleOwner->GetPackGUID());
data << int8(GetTransSeat());
- data << uint8(0); // unk boolean
+ data << uint8(0); // unk boolean
data << GetPositionX() - vehicleOwner->GetPositionX();
data << GetPositionY() - vehicleOwner->GetPositionY();
data << GetPositionZ() - vehicleOwner->GetPositionZ();
@@ -431,10 +431,10 @@ void Unit::SendMonsterMoveTransport(Unit *vehicleOwner)
data << GetTransOffsetO(); // facing angle?
data << uint32(SPLINEFLAG_TRANSPORT);
data << uint32(0); // move time
- data << uint32(1);
- data << uint32(GetTransOffsetX());
- data << uint32(GetTransOffsetY());
- data << uint32(GetTransOffsetZ());
+ data << uint32(1); // amount of waypoints
+ data << GetTransOffsetX();
+ data << GetTransOffsetY();
+ data << GetTransOffsetZ();
SendMessageToSet(&data, true);
}
@@ -6493,10 +6493,9 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
return false;
}
else if (damage > 0)
- {
triggered_spell_id = 58597;
- target = this;
- }
+
+ target = this;
break;
}
// Righteous Vengeance
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index f3f9dc70882..d9c9acdfa5f 100755
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1255,6 +1255,7 @@ class Unit : public WorldObject
inline bool HealthAbovePct(int32 pct) const { return GetHealth() * (uint64)100 > GetMaxHealth() * (uint64)pct; }
inline float GetHealthPct() const { return GetMaxHealth() ? 100.f * GetHealth() / GetMaxHealth() : 0.0f; }
inline uint32 CountPctFromMaxHealth(int32 pct) const { return CalculatePctN(GetMaxHealth(), pct); }
+ inline uint32 CountPctFromCurHealth(int32 pct) const { return CalculatePctN(GetHealth(), pct); }
void SetHealth(uint32 val);
void SetMaxHealth(uint32 val);