diff options
Diffstat (limited to 'src/server/game/Entities/Unit')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 24 |
1 files changed, 16 insertions, 8 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 2e3c994863a..903a0b22a51 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -2827,9 +2827,7 @@ float Unit::GetUnitCriticalChance(WeaponAttackType attackType, Unit const* victi chance += victim->GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER, [this](AuraEffect const* aurEff) -> bool { - if (aurEff->GetCasterGUID() == GetGUID()) - return true; - return false; + return aurEff->GetCasterGUID() == GetGUID(); }); chance += victim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE); @@ -7069,11 +7067,13 @@ float Unit::GetUnitSpellCriticalChance(Unit* victim, SpellInfo const* spellProto // for this types the bonus was already added in GetUnitCriticalChance, do not add twice if (spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE && spellProto->DmgClass != SPELL_DAMAGE_CLASS_RANGED) { - crit_chance += victim->GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER, [this, spellProto](AuraEffect const* aurEff) -> bool + crit_chance += victim->GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER_WITH_ABILITIES, [this, spellProto](AuraEffect const* aurEff) -> bool { - if (aurEff->GetCasterGUID() == GetGUID() && aurEff->IsAffectingSpell(spellProto)) - return true; - return false; + return aurEff->GetCasterGUID() == GetGUID() && aurEff->IsAffectingSpell(spellProto); + }); + crit_chance += victim->GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER, [this](AuraEffect const* aurEff) -> bool + { + return aurEff->GetCasterGUID() != GetGUID(); }); } @@ -7209,7 +7209,7 @@ uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, ui return uint32(std::max(heal, 0.0f)); } -float Unit::SpellHealingPctDone(Unit* /*victim*/, SpellInfo const* spellProto) const +float Unit::SpellHealingPctDone(Unit* victim, SpellInfo const* spellProto) const { // For totems pct done mods are calculated when its calculation is run on the player in SpellHealingBonusDone. if (GetTypeId() == TYPEID_UNIT && IsTotem()) @@ -7231,6 +7231,14 @@ float Unit::SpellHealingPctDone(Unit* /*victim*/, SpellInfo const* spellProto) c float DoneTotalMod = 1.0f; + // bonus against aurastate + DoneTotalMod *= GetTotalAuraMultiplier(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS_AURASTATE, [victim](AuraEffect const* aurEff) -> bool + { + if (victim->HasAuraState(static_cast<AuraStateType>(aurEff->GetMiscValue()))) + return true; + return false; + }); + // Healing done percent DoneTotalMod *= GetTotalAuraMultiplier(SPELL_AURA_MOD_HEALING_DONE_PERCENT); |
