diff options
Diffstat (limited to 'src/server/game/Entities')
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.h | 1 |
2 files changed, 0 insertions, 5 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index f0a1d0ab99f..0b38363ed65 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -20381,11 +20381,7 @@ void Player::SaveInventoryAndGoldToDB(CharacterDatabaseTransaction trans) { _SaveInventory(trans); _SaveCurrency(trans); - SaveGoldToDB(trans); -} -void Player::SaveGoldToDB(CharacterDatabaseTransaction trans) const -{ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_MONEY); stmt->setUInt64(0, GetMoney()); stmt->setUInt64(1, GetGUID().GetCounter()); diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index da3e165ffe3..5d8c7a6d03f 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1716,7 +1716,6 @@ class TC_GAME_API Player final : public Unit, public GridObject<Player> void SaveToDB(bool create = false); void SaveToDB(LoginDatabaseTransaction loginTransaction, CharacterDatabaseTransaction trans, bool create = false); void SaveInventoryAndGoldToDB(CharacterDatabaseTransaction trans); // fast save function for item/money cheating preventing - void SaveGoldToDB(CharacterDatabaseTransaction trans) const; static void SaveCustomizations(CharacterDatabaseTransaction trans, ObjectGuid::LowType guid, Trinity::IteratorPair<UF::ChrCustomizationChoice const*> customizations); |
