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-rw-r--r--src/server/game/Entities/Player/Player.cpp4
-rw-r--r--src/server/game/Entities/Player/Player.h1
2 files changed, 0 insertions, 5 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index f0a1d0ab99f..0b38363ed65 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -20381,11 +20381,7 @@ void Player::SaveInventoryAndGoldToDB(CharacterDatabaseTransaction trans)
{
_SaveInventory(trans);
_SaveCurrency(trans);
- SaveGoldToDB(trans);
-}
-void Player::SaveGoldToDB(CharacterDatabaseTransaction trans) const
-{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_MONEY);
stmt->setUInt64(0, GetMoney());
stmt->setUInt64(1, GetGUID().GetCounter());
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index da3e165ffe3..5d8c7a6d03f 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1716,7 +1716,6 @@ class TC_GAME_API Player final : public Unit, public GridObject<Player>
void SaveToDB(bool create = false);
void SaveToDB(LoginDatabaseTransaction loginTransaction, CharacterDatabaseTransaction trans, bool create = false);
void SaveInventoryAndGoldToDB(CharacterDatabaseTransaction trans); // fast save function for item/money cheating preventing
- void SaveGoldToDB(CharacterDatabaseTransaction trans) const;
static void SaveCustomizations(CharacterDatabaseTransaction trans, ObjectGuid::LowType guid,
Trinity::IteratorPair<UF::ChrCustomizationChoice const*> customizations);