diff options
Diffstat (limited to 'src/server/game/Entities')
| -rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 25dbdac4a75..f7025a03188 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -411,7 +411,7 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint32 flags) const // *data << ObjectGuid(RemoveForcesIDs); data->WriteBits(unit->GetUnitMovementFlags(), 30); - data->WriteBits(unit->GetExtraUnitMovementFlags(), 15); + data->WriteBits(unit->GetExtraUnitMovementFlags(), 16); data->WriteBit(!unit->m_movementInfo.transport.guid.IsEmpty()); // HasTransport data->WriteBit(HasFall); // HasFall data->WriteBit(HasSpline); // HasSpline - marks that the unit uses spline movement |
