diff options
Diffstat (limited to 'src/server/game/Entities')
| -rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 20 | ||||
| -rwxr-xr-x | src/server/game/Entities/Player/Player.h | 2 |
2 files changed, 22 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 7d8a72d7d56..cc4ca11f207 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -2360,6 +2360,26 @@ void Player::RegenerateHealth() ModifyHealth(int32(addvalue)); } +void Player::ResetAllPowers() +{ + SetHealth(GetMaxHealth()); + switch (getPowerType()) + { + case POWER_MANA: + SetPower(POWER_MANA, GetMaxPower(POWER_MANA)); + break; + case POWER_RAGE: + SetPower(POWER_RAGE, 0); + break; + case POWER_ENERGY: + SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY)); + break; + case POWER_RUNIC_POWER: + SetPower(POWER_RUNIC_POWER, 0); + break; + } +} + bool Player::CanInteractWithNPCs(bool alive) const { if (alive && !isAlive()) diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index d09be1ec43a..e64c7d0807b 100755 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1993,6 +1993,8 @@ class Player : public Unit, public GridObject<Player> void _ApplyAllStatBonuses(); void _RemoveAllStatBonuses(); + void ResetAllPowers(); + void _ApplyWeaponDependentAuraMods(Item *item, WeaponAttackType attackType, bool apply); void _ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, AuraEffect const * aura, bool apply); void _ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType attackType, AuraEffect const * aura, bool apply); |
