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-rw-r--r--src/server/game/Entities/Creature/Creature.cpp5
-rw-r--r--src/server/game/Entities/Player/Player.cpp3
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp22
-rw-r--r--src/server/game/Entities/Unit/Unit.h1
4 files changed, 5 insertions, 26 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index f202646e7ea..e4895dd5952 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -676,7 +676,7 @@ bool Creature::UpdateEntry(uint32 entry, CreatureData const* data /*= nullptr*/,
LoadCreaturesAddon();
LoadTemplateImmunities();
- GetThreatManager().UpdateOnlineStates(true, true);
+ GetThreatManager().EvaluateSuppressed();
return true;
}
@@ -807,7 +807,6 @@ void Creature::Update(uint32 diff)
if (diff >= m_boundaryCheckTime)
{
AI()->CheckInRoom();
- GetThreatManager().UpdateOnlineStates(false, true);
m_boundaryCheckTime = 2500;
} else
m_boundaryCheckTime -= diff;
@@ -1188,7 +1187,7 @@ Unit* Creature::SelectVictim()
Unit* target = nullptr;
if (CanHaveThreatList())
- target = GetThreatManager().SelectVictim();
+ target = GetThreatManager().GetCurrentVictim();
else if (!HasReactState(REACT_PASSIVE))
{
// We're a player pet, probably
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index bec840089fc..4bf396c353c 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -2165,10 +2165,7 @@ void Player::SetGameMaster(bool on)
RemoveUnitFlag2(UNIT_FLAG2_ALLOW_CHEAT_SPELLS);
if (Pet* pet = GetPet())
- {
pet->SetFaction(GetFaction());
- pet->GetThreatManager().UpdateOnlineStates();
- }
// restore FFA PvP Server state
if (sWorld->IsFFAPvPRealm())
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index fe94238f9ed..bd512988fb0 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -7713,16 +7713,11 @@ void Unit::SetImmuneToAll(bool apply, bool keepCombat)
{
AddUnitFlag(UnitFlags(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC));
ValidateAttackersAndOwnTarget();
- if (keepCombat)
- m_threatManager.UpdateOnlineStates(true, true);
- else
+ if (!keepCombat)
m_combatManager.EndAllCombat();
}
else
- {
RemoveUnitFlag(UnitFlags(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC));
- m_threatManager.UpdateOnlineStates(true, true);
- }
}
void Unit::SetImmuneToPC(bool apply, bool keepCombat)
@@ -7731,9 +7726,7 @@ void Unit::SetImmuneToPC(bool apply, bool keepCombat)
{
AddUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
ValidateAttackersAndOwnTarget();
- if (keepCombat)
- m_threatManager.UpdateOnlineStates(true, true);
- else
+ if (!keepCombat)
{
std::list<CombatReference*> toEnd;
for (auto const& pair : m_combatManager.GetPvECombatRefs())
@@ -7747,10 +7740,7 @@ void Unit::SetImmuneToPC(bool apply, bool keepCombat)
}
}
else
- {
RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
- m_threatManager.UpdateOnlineStates(true, true);
- }
}
void Unit::SetImmuneToNPC(bool apply, bool keepCombat)
@@ -7759,9 +7749,7 @@ void Unit::SetImmuneToNPC(bool apply, bool keepCombat)
{
AddUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
ValidateAttackersAndOwnTarget();
- if (keepCombat)
- m_threatManager.UpdateOnlineStates(true, true);
- else
+ if (!keepCombat)
{
std::list<CombatReference*> toEnd;
for (auto const& pair : m_combatManager.GetPvECombatRefs())
@@ -7775,10 +7763,7 @@ void Unit::SetImmuneToNPC(bool apply, bool keepCombat)
}
}
else
- {
RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
- m_threatManager.UpdateOnlineStates(true, true);
- }
}
bool Unit::IsThreatened() const
@@ -11527,7 +11512,6 @@ void Unit::UpdateObjectVisibility(bool forced)
AddToNotify(NOTIFY_VISIBILITY_CHANGED);
else
{
- m_threatManager.UpdateOnlineStates(true, true);
WorldObject::UpdateObjectVisibility(true);
// call MoveInLineOfSight for nearby creatures
Trinity::AIRelocationNotifier notifier(*this);
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 3035bc2fa2b..e6bd72cf6e7 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1127,7 +1127,6 @@ class TC_GAME_API Unit : public WorldObject
ThreatManager const& GetThreatManager() const { return m_threatManager; }
void SendClearTarget();
- void SendThreatListUpdate() { m_threatManager.SendThreatListToClients(); }
bool HasAuraTypeWithFamilyFlags(AuraType auraType, uint32 familyName, flag128 familyFlags) const;
bool virtual HasSpell(uint32 /*spellID*/) const { return false; }