diff options
Diffstat (limited to 'src/server/game/Entities')
| -rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 69282e92f12..823f19cdf9a 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -17875,7 +17875,7 @@ void Player::_LoadMailInit(PreparedQueryResult resultUnread, PreparedQueryResult // store nearest delivery time (it > 0 and if it < current then at next player update SendNewMaill will be called) //resultMails = CharacterDatabase.PQuery("SELECT MIN(deliver_time) FROM mail WHERE receiver = '%u' AND (checked & 1)=0", GUID_LOPART(playerGuid)); if (resultDelivery) - m_nextMailDelivereTime = (time_t)(*resultDelivery)[0].GetUInt64(); + m_nextMailDelivereTime = time_t((*resultDelivery)[0].GetUInt32()); } void Player::_LoadMail() @@ -18098,7 +18098,7 @@ void Player::_LoadDailyQuestStatus(PreparedQueryResult result) uint32 quest_id = fields[0].GetUInt32(); // save _any_ from daily quest times (it must be after last reset anyway) - m_lastDailyQuestTime = (time_t)fields[1].GetUInt64(); + m_lastDailyQuestTime = time_t(fields[1].GetUInt32()); Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id); if (!quest) |
