aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Entities
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Entities')
-rw-r--r--src/server/game/Entities/Player/Player.cpp5
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
2 files changed, 4 insertions, 3 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 6f2ba8dcdd8..5db36e22530 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -18721,7 +18721,8 @@ void Player::_LoadBoundInstances(PreparedQueryResult result)
Group* group = GetGroup();
- //QueryResult* result = CharacterDatabase.PQuery("SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid));
+ // 0 1 2 3 4 5
+ // SELECT id, permanent, map, difficulty, extendState, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = ?
if (result)
{
do
@@ -18734,7 +18735,7 @@ void Player::_LoadBoundInstances(PreparedQueryResult result)
uint8 difficulty = fields[3].GetUInt8();
BindExtensionState extendState = BindExtensionState(fields[4].GetUInt8());
- time_t resetTime = time_t(fields[5].GetUInt32());
+ time_t resetTime = time_t(fields[5].GetUInt64());
// the resettime for normal instances is only saved when the InstanceSave is unloaded
// so the value read from the DB may be wrong here but only if the InstanceSave is loaded
// and in that case it is not used
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 6646254bc60..ffffdc1ea01 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -12132,7 +12132,7 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
{
// the reset time is set but not added to the scheduler
// until the players leave the instance
- time_t resettime = creature->GetRespawnTimeEx() + 2 * HOUR;
+ time_t resettime = GameTime::GetGameTime() + 2 * HOUR;
if (InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(creature->GetInstanceId()))
if (save->GetResetTime() < resettime)
save->SetResetTime(resettime);