diff options
Diffstat (limited to 'src/server/game/Entities')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 44bc3e281b1..639530e98f1 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -631,7 +631,7 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam // Rage from Damage made (only from direct weapon damage) if (cleanDamage && damagetype == DIRECT_DAMAGE && this != victim && getPowerType() == POWER_RAGE) { - uint32 rage = uint32(GetAttackTime(cleanDamage->attackType) / 1000 * 8.125f); + uint32 rage = uint32(GetAttackTime(cleanDamage->attackType) / 1000.f * 8.125f); switch (cleanDamage->attackType) { case OFF_ATTACK: |
