diff options
Diffstat (limited to 'src/server/game/Entities')
| -rw-r--r-- | src/server/game/Entities/Creature/Creature.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index ec9bf4aec59..8ea2c3aa77e 100644 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -638,6 +638,7 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject float GetRespawnRadius() const { return m_respawnradius; } void SetRespawnRadius(float dist) { m_respawnradius = dist; } + void DoImmediateBoundaryCheck() { m_boundaryCheckTime = 0; } uint32 GetCombatPulseDelay() const { return m_combatPulseDelay; } void SetCombatPulseDelay(uint32 delay) // (secs) interval at which the creature pulses the entire zone into combat (only works in dungeons) { |
