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-rw-r--r--src/server/game/Entities/Item/Item.cpp3
-rw-r--r--src/server/game/Entities/Player/CollectionMgr.cpp1
2 files changed, 0 insertions, 4 deletions
diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp
index 407b0f4bf51..44b23a6bc31 100644
--- a/src/server/game/Entities/Item/Item.cpp
+++ b/src/server/game/Entities/Item/Item.cpp
@@ -2469,9 +2469,6 @@ void BonusData::Initialize(ItemTemplate const* proto)
}
AppearanceModID = 0;
- if (ItemModifiedAppearanceEntry const* defaultAppearance = sDB2Manager.GetDefaultItemModifiedAppearance(proto->GetId()))
- AppearanceModID = defaultAppearance->AppearanceModID;
-
RepairCostMultiplier = 1.0f;
ScalingStatDistribution = proto->GetScalingStatDistribution();
ItemLevelOverride = 0;
diff --git a/src/server/game/Entities/Player/CollectionMgr.cpp b/src/server/game/Entities/Player/CollectionMgr.cpp
index 6db308493e0..a4c8c179cf3 100644
--- a/src/server/game/Entities/Player/CollectionMgr.cpp
+++ b/src/server/game/Entities/Player/CollectionMgr.cpp
@@ -556,7 +556,6 @@ uint32 const PlayerClassByArmorSubclass[MAX_ITEM_SUBCLASS_ARMOR] =
(1 << (CLASS_PALADIN - 1)) | (1 << (CLASS_DEATH_KNIGHT - 1)) | (1 << (CLASS_SHAMAN - 1)) | (1 << (CLASS_DRUID - 1)), //ITEM_SUBCLASS_ARMOR_RELIC
};
-
void CollectionMgr::AddItemAppearance(Item* item)
{
if (!item->IsSoulBound())