diff options
Diffstat (limited to 'src/server/game/Entities')
| -rw-r--r-- | src/server/game/Entities/Item/Item.cpp | 3 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/CollectionMgr.cpp | 1 |
2 files changed, 0 insertions, 4 deletions
diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp index 407b0f4bf51..44b23a6bc31 100644 --- a/src/server/game/Entities/Item/Item.cpp +++ b/src/server/game/Entities/Item/Item.cpp @@ -2469,9 +2469,6 @@ void BonusData::Initialize(ItemTemplate const* proto) } AppearanceModID = 0; - if (ItemModifiedAppearanceEntry const* defaultAppearance = sDB2Manager.GetDefaultItemModifiedAppearance(proto->GetId())) - AppearanceModID = defaultAppearance->AppearanceModID; - RepairCostMultiplier = 1.0f; ScalingStatDistribution = proto->GetScalingStatDistribution(); ItemLevelOverride = 0; diff --git a/src/server/game/Entities/Player/CollectionMgr.cpp b/src/server/game/Entities/Player/CollectionMgr.cpp index 6db308493e0..a4c8c179cf3 100644 --- a/src/server/game/Entities/Player/CollectionMgr.cpp +++ b/src/server/game/Entities/Player/CollectionMgr.cpp @@ -556,7 +556,6 @@ uint32 const PlayerClassByArmorSubclass[MAX_ITEM_SUBCLASS_ARMOR] = (1 << (CLASS_PALADIN - 1)) | (1 << (CLASS_DEATH_KNIGHT - 1)) | (1 << (CLASS_SHAMAN - 1)) | (1 << (CLASS_DRUID - 1)), //ITEM_SUBCLASS_ARMOR_RELIC }; - void CollectionMgr::AddItemAppearance(Item* item) { if (!item->IsSoulBound()) |
