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-rw-r--r--src/server/game/Entities/Player/Player.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 3eb62648133..bafed0f303d 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -12301,7 +12301,7 @@ Item* Player::EquipItem(uint16 pos, Item* pItem, bool update)
{
m_weaponChangeTimer = spellProto->StartRecoveryTime;
- GetSpellHistory()->AddGlobalCooldown(spellProto, m_weaponChangeTimer);
+ GetSpellHistory()->AddGlobalCooldown(spellProto, Milliseconds(m_weaponChangeTimer));
WorldPackets::Spells::SpellCooldown spellCooldown;
spellCooldown.Caster = GetGUID();
@@ -24536,7 +24536,7 @@ void Player::ApplyEquipCooldown(Item* pItem)
continue;
// Don't replace longer cooldowns by equip cooldown if we have any.
- if (GetSpellHistory()->GetRemainingCooldown(effectSpellInfo) > 30 * IN_MILLISECONDS)
+ if (GetSpellHistory()->GetRemainingCooldown(effectSpellInfo) > 30s)
continue;
GetSpellHistory()->AddCooldown(effectData->SpellID, pItem->GetEntry(), std::chrono::seconds(30));