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-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp61
1 files changed, 32 insertions, 29 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index dcaea3186cc..df6ebbb8639 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -1595,7 +1595,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
probabilitySum += discreteResistProbability[i];
}
- float damageResisted = damage * i / 10;
+ float damageResisted = float(damage * i / 10);
AuraEffectList const &ResIgnoreAurasAb = GetAuraEffectsByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST);
for (AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin(); j != ResIgnoreAurasAb.end(); ++j)
@@ -1611,7 +1611,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
if ((*j)->GetMiscValue() & schoolMask)
AddPctN(damageResisted, -(*j)->GetAmount());
}
- dmgInfo.ResistDamage(damageResisted);
+ dmgInfo.ResistDamage(uint32(damageResisted));
}
// Incanter's Absorption, for converting to spell power
@@ -1626,7 +1626,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
continue;
if ((*itr)->GetAmount() > auraAbsorbMod)
- auraAbsorbMod = (*itr)->GetAmount();
+ auraAbsorbMod = float((*itr)->GetAmount());
}
AuraEffectList const & AbsIgnoreAurasB = GetAuraEffectsByType(SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL);
@@ -1636,7 +1636,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
continue;
if (((*itr)->GetAmount() > auraAbsorbMod) && (*itr)->IsAffectedOnSpell(spellInfo))
- auraAbsorbMod = (*itr)->GetAmount();
+ auraAbsorbMod = float((*itr)->GetAmount());
}
RoundToInterval(auraAbsorbMod, 0.0f, 100.0f);
@@ -1682,11 +1682,6 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
dmgInfo.AbsorbDamage(currentAbsorb);
- // Fire Ward or Frost Ward or Ice Barrier (or Mana Shield)
- // for Incanter's Absorption converting to spell power
- if (spellProto->SpellFamilyName == SPELLFAMILY_MAGE && spellProto->SpellFamilyFlags[2] & 0x8)
- incanterAbsorption += currentAbsorb;
-
absorb = currentAbsorb;
absorbAurEff->GetBase()->CallScriptEffectAfterAbsorbHandlers(absorbAurEff, aurApp, dmgInfo, absorb);
@@ -1707,9 +1702,10 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
AuraEffectList vManaShieldCopy(pVictim->GetAuraEffectsByType(SPELL_AURA_MANA_SHIELD));
for (AuraEffectList::const_iterator itr = vManaShieldCopy.begin(); (itr != vManaShieldCopy.end()) && (dmgInfo.GetDamage() > 0); ++itr)
{
- AuraEffect * absorbAurEff = *itr;
+ AuraEffect * absorbAurEff = (*itr);
// Check if aura was removed during iteration - we don't need to work on such auras
- if (!(absorbAurEff->GetBase()->IsAppliedOnTarget(pVictim->GetGUID())))
+ AuraApplication const * aurApp = absorbAurEff->GetBase()->GetApplicationOfTarget(pVictim->GetGUID());
+ if (!aurApp)
continue;
// check damage school mask
if (!(absorbAurEff->GetMiscValue() & schoolMask))
@@ -1717,6 +1713,19 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
// get amount which can be still absorbed by the aura
int32 currentAbsorb = absorbAurEff->GetAmount();
+ // aura with infinite absorb amount - let the scripts handle absorbtion amount, set here to 0 for safety
+ if (currentAbsorb < 0)
+ currentAbsorb = 0;
+
+ uint32 absorb = currentAbsorb;
+
+ bool defaultPrevented = false;
+
+ absorbAurEff->GetBase()->CallScriptEffectManaShieldHandlers(absorbAurEff, aurApp, dmgInfo, absorb, defaultPrevented);
+ currentAbsorb = absorb;
+
+ if (defaultPrevented)
+ continue;
AddPctF(currentAbsorb, -auraAbsorbMod);
@@ -1727,23 +1736,25 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
// lower absorb amount by talents
if (float manaMultiplier = SpellMgr::CalculateSpellEffectValueMultiplier(absorbAurEff->GetSpellProto(), absorbAurEff->GetEffIndex(), absorbAurEff->GetCaster()))
- manaReduction = float(manaReduction) * manaMultiplier;
+ manaReduction = int32(float(manaReduction) * manaMultiplier);
int32 manaTaken = -pVictim->ModifyPower(POWER_MANA, -manaReduction);
// take case when mana has ended up into account
- currentAbsorb = float(currentAbsorb)*(float(manaTaken) / float(manaReduction));
-
- // Mana Shield (or Fire Ward or Frost Ward or Ice Barrier)
- // for Incanter's Absorption converting to spell power
- if (absorbAurEff->GetSpellProto()->SpellFamilyName == SPELLFAMILY_MAGE && absorbAurEff->GetSpellProto()->SpellFamilyFlags[2] & 0x8)
- incanterAbsorption += currentAbsorb;
+ currentAbsorb = int32(float(currentAbsorb)*(float(manaTaken) / float(manaReduction)));
dmgInfo.AbsorbDamage(currentAbsorb);
- absorbAurEff->SetAmount(absorbAurEff->GetAmount() - currentAbsorb);
- if ((absorbAurEff->GetAmount() <= 0))
- absorbAurEff->GetBase()->Remove(AURA_REMOVE_BY_ENEMY_SPELL);
+ absorb = currentAbsorb;
+ absorbAurEff->GetBase()->CallScriptEffectAfterManaShieldHandlers(absorbAurEff, aurApp, dmgInfo, absorb);
+
+ // Check if our aura is using amount to count damage
+ if (absorbAurEff->GetAmount() >= 0)
+ {
+ absorbAurEff->SetAmount(absorbAurEff->GetAmount() - currentAbsorb);
+ if ((absorbAurEff->GetAmount() <= 0))
+ absorbAurEff->GetBase()->Remove(AURA_REMOVE_BY_ENEMY_SPELL);
+ }
}
}
@@ -1826,16 +1837,8 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
if (incanterAbsorption)
{
// Incanter's Absorption
- // TODO: move this code to procflag
if (AuraEffect const * aurEff = pVictim->GetDummyAuraEffect(SPELLFAMILY_GENERIC, 2941, EFFECT_0))
{
- // Get total damage bonus from auras
- int32 current_dmg = 0;
- std::pair<AuraApplicationMap::const_iterator, AuraApplicationMap::const_iterator> range = pVictim->GetAppliedAuras().equal_range(44413);
- for (AuraApplicationMap::const_iterator iter = range.first; iter != range.second; ++iter)
- if (AuraEffect const * bonusEff = iter->second->GetBase()->GetEffect(0))
- current_dmg += bonusEff->GetAmount();
-
int32 new_dmg = CalculatePctN(int32(*absorb), aurEff->GetAmount());
if (new_dmg > 0)
pVictim->CastCustomSpell(pVictim, 44413, &new_dmg, NULL, NULL, true);