diff options
Diffstat (limited to 'src/server/game/Entities')
| -rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 2 | ||||
| -rwxr-xr-x | src/server/game/Entities/Vehicle/Vehicle.cpp | 20 | ||||
| -rwxr-xr-x | src/server/game/Entities/Vehicle/Vehicle.h | 6 |
3 files changed, 20 insertions, 8 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index dcaea3186cc..2cb5a214cba 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -16435,7 +16435,7 @@ void Unit::ExitVehicle() SetControlled(false, UNIT_STAT_ROOT); - RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT); + RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT | MOVEMENTFLAG_ROOT); m_movementInfo.t_pos.Relocate(0, 0, 0, 0); m_movementInfo.t_time = 0; m_movementInfo.t_seat = 0; diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp index 9438d477d35..8a60d5e7562 100755 --- a/src/server/game/Entities/Vehicle/Vehicle.cpp +++ b/src/server/game/Entities/Vehicle/Vehicle.cpp @@ -35,7 +35,7 @@ Vehicle::Vehicle(Unit *unit, VehicleEntry const *vehInfo) : me(unit), m_vehicleI if (VehicleSeatEntry const *veSeat = sVehicleSeatStore.LookupEntry(seatId)) { m_Seats.insert(std::make_pair(i, VehicleSeat(veSeat))); - if (veSeat->IsUsableByPlayer()) + if (veSeat->CanEnterOrExit()) ++m_usableSeatNum; } } @@ -219,7 +219,7 @@ int8 Vehicle::GetNextEmptySeat(int8 seatId, bool next, bool byAura) const if (seat == m_Seats.end()) return -1; - while (seat->second.passenger || (!byAura && !seat->second.seatInfo->IsUsableByPlayer()) || (byAura && !seat->second.seatInfo->IsUsableByAura())) + while (seat->second.passenger || (!byAura && !seat->second.seatInfo->CanEnterOrExit()) || (byAura && !seat->second.seatInfo->IsUsableByAura())) { sLog->outDebug("Vehicle::GetNextEmptySeat: m_flags: %u, m_flagsB:%u", seat->second.seatInfo->m_flags, seat->second.seatInfo->m_flagsB); if (next) @@ -280,7 +280,7 @@ bool Vehicle::AddPassenger(Unit *unit, int8 seatId, bool byAura) if (seatId < 0) // no specific seat requirement { for (seat = m_Seats.begin(); seat != m_Seats.end(); ++seat) - if (!seat->second.passenger && ((!(byAura && seat->second.seatInfo->IsUsableByPlayer()) || (byAura && seat->second.seatInfo->IsUsableByAura())))) + if (!seat->second.passenger && ((!(byAura && seat->second.seatInfo->CanEnterOrExit()) || (byAura && seat->second.seatInfo->IsUsableByAura())))) break; if (seat == m_Seats.end()) // no available seat @@ -301,7 +301,7 @@ bool Vehicle::AddPassenger(Unit *unit, int8 seatId, bool byAura) sLog->outDebug("Unit %s enter vehicle entry %u id %u dbguid %u seat %d", unit->GetName(), me->GetEntry(), m_vehicleInfo->m_ID, me->GetGUIDLow(), (int32)seat->first); seat->second.passenger = unit; - if (seat->second.seatInfo->IsUsableByPlayer()) + if (seat->second.seatInfo->CanEnterOrExit()) { ASSERT(m_usableSeatNum); --m_usableSeatNum; @@ -384,7 +384,7 @@ void Vehicle::RemovePassenger(Unit *unit) sLog->outDebug("Unit %s exit vehicle entry %u id %u dbguid %u seat %d", unit->GetName(), me->GetEntry(), m_vehicleInfo->m_ID, me->GetGUIDLow(), (int32)seat->first); seat->second.passenger = NULL; - if (seat->second.seatInfo->IsUsableByPlayer()) + if (seat->second.seatInfo->CanEnterOrExit()) { if (!m_usableSeatNum) { @@ -479,4 +479,14 @@ uint16 Vehicle::GetExtraMovementFlagsForBase() const sLog->outDebug("Vehicle::GetExtraMovementFlagsForBase() returned %u", movementMask); return movementMask; +} + +VehicleSeatEntry const* Vehicle::GetSeatForPassenger(Unit* passenger) +{ + SeatMap::iterator itr; + for (itr = m_Seats.begin(); itr != m_Seats.end(); ++itr) + if (itr->second.passenger = passenger) + return itr->second.seatInfo; + + return NULL; }
\ No newline at end of file diff --git a/src/server/game/Entities/Vehicle/Vehicle.h b/src/server/game/Entities/Vehicle/Vehicle.h index c5198d698b4..a536df991ae 100755 --- a/src/server/game/Entities/Vehicle/Vehicle.h +++ b/src/server/game/Entities/Vehicle/Vehicle.h @@ -53,7 +53,7 @@ enum VehicleSeatFlags VEHICLE_SEAT_FLAG_UNK11 = 0x00000400, // needed for CGCamera__SyncFreeLookFacing VEHICLE_SEAT_FLAG_CAN_CONTROL = 0x00000800, // Lua_UnitInVehicleControlSeat VEHICLE_SEAT_FLAG_CAN_ATTACK = 0x00004000, // Can attack, cast spells and use items from vehicle? - VEHICLE_SEAT_FLAG_USABLE = 0x02000000, // Lua_CanExitVehicle + VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT = 0x02000000, // Lua_CanExitVehicle - can enter and exit at free will VEHICLE_SEAT_FLAG_CAN_SWITCH = 0x04000000, // Lua_CanSwitchVehicleSeats VEHICLE_SEAT_FLAG_CAN_CAST = 0x20000000, // Lua_UnitHasVehicleUI }; @@ -106,6 +106,7 @@ typedef std::map<int8, VehicleSeat> SeatMap; class Vehicle { friend class Unit; + friend class WorldSession; public: explicit Vehicle(Unit *unit, VehicleEntry const *vehInfo); @@ -135,7 +136,8 @@ class Vehicle SeatMap m_Seats; protected: - uint16 GetExtraMovementFlagsForBase() const; + uint16 GetExtraMovementFlagsForBase() const; + VehicleSeatEntry const* GetSeatForPassenger(Unit* passenger); protected: Unit *me; |
