diff options
Diffstat (limited to 'src/server/game/Entities')
| -rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 7 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 |
2 files changed, 4 insertions, 5 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index c617066b375..8c9e6538ce0 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -702,6 +702,9 @@ void Creature::Update(uint32 diff) if (m_deathState != CORPSE) break; + if (IsEngaged()) + Unit::AIUpdateTick(diff); + if (m_groupLootTimer && lootingGroupLowGUID) { if (m_groupLootTimer <= diff) @@ -788,8 +791,6 @@ void Creature::Update(uint32 diff) } } - - // do not allow the AI to be changed during update Unit::AIUpdateTick(diff); // creature can be dead after UpdateAI call @@ -3272,7 +3273,7 @@ void Creature::AtDisengage() Unit::AtDisengage(); ClearUnitState(UNIT_STATE_ATTACK_PLAYER); - if (HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TAPPED)) + if (IsAlive() && HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TAPPED)) SetUInt32Value(UNIT_DYNAMIC_FLAGS, GetCreatureTemplate()->dynamicflags); if (IsPet() || IsGuardian()) // update pets' speed for catchup OOC speed diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index b69b16b9f41..de289fa04f5 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -10950,8 +10950,6 @@ bool Unit::InitTamedPet(Pet* pet, uint8 level, uint32 spell_id) if (!creature->IsPet()) { - creature->GetThreatManager().ClearAllThreat(); - // must be after setDeathState which resets dynamic flags if (!creature->loot.isLooted()) creature->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); |
