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-rwxr-xr-xsrc/server/game/Entities/Item/Item.cpp4
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp
index 969461d0bc3..f1366a43b86 100755
--- a/src/server/game/Entities/Item/Item.cpp
+++ b/src/server/game/Entities/Item/Item.cpp
@@ -420,12 +420,12 @@ bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, Field* fields, uint32 entr
std::string enchants = fields[6].GetString();
_LoadIntoDataField(enchants.c_str(), ITEM_FIELD_ENCHANTMENT_1_1, MAX_ENCHANTMENT_SLOT * MAX_ENCHANTMENT_OFFSET);
- SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID, fields[7].GetInt32());
+ SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID, fields[7].GetInt16());
// recalculate suffix factor
if (GetItemRandomPropertyId() < 0)
UpdateItemSuffixFactor();
- uint32 durability = fields[8].GetUInt32();
+ uint32 durability = fields[8].GetUInt16();
SetUInt32Value(ITEM_FIELD_DURABILITY, durability);
// update max durability (and durability) if need
SetUInt32Value(ITEM_FIELD_MAXDURABILITY, proto->MaxDurability);
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 2f1ea4321b8..d945539cc36 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -17063,7 +17063,7 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timediff)
Field* fields2 = result2->Fetch();
item->SetRefundRecipient(fields2[0].GetUInt32());
item->SetPaidMoney(fields2[1].GetUInt32());
- item->SetPaidExtendedCost(fields2[2].GetUInt32());
+ item->SetPaidExtendedCost(fields2[2].GetUInt16());
AddRefundReference(item->GetGUIDLow());
}
}