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-rw-r--r--src/server/game/Entities/Player/Player.cpp17
1 files changed, 16 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index d9ee88f9499..318c41196ed 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -20654,8 +20654,23 @@ void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent)
m_temporaryUnsummonedPetNumber = 0;
}
- if (!pet || pet->GetOwnerGUID() != GetGUID())
+ if (!pet)
+ {
+ if (mode == PET_SAVE_NOT_IN_SLOT && m_petStable->CurrentPet)
+ {
+ // Handle removing pet while it is in "temporarily unsummoned" state, for example on mount
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
+ stmt->setUInt8(0, PET_SAVE_NOT_IN_SLOT);
+ stmt->setUInt32(1, GetGUID().GetCounter());
+ stmt->setUInt32(2, m_petStable->CurrentPet->PetNumber);
+ CharacterDatabase.Execute(stmt);
+
+ m_petStable->UnslottedPets.push_back(std::move(*m_petStable->CurrentPet));
+ m_petStable->CurrentPet.reset();
+ }
+
return;
+ }
pet->CombatStop();