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path: root/src/server/game/Garrison/Garrison.cpp
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Diffstat (limited to 'src/server/game/Garrison/Garrison.cpp')
-rw-r--r--src/server/game/Garrison/Garrison.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Garrison/Garrison.cpp b/src/server/game/Garrison/Garrison.cpp
index 2e14b55d30b..c2b5bd354d5 100644
--- a/src/server/game/Garrison/Garrison.cpp
+++ b/src/server/game/Garrison/Garrison.cpp
@@ -346,7 +346,7 @@ void Garrison::LearnBlueprint(uint32 garrBuildingId)
if (!sGarrBuildingStore.LookupEntry(garrBuildingId))
learnBlueprintResult.Result = GARRISON_ERROR_INVALID_BUILDINGID;
else if (_knownBuildings.count(garrBuildingId))
- learnBlueprintResult.Result = GARRISON_ERROR_BLUEPRINT_KNOWN;
+ learnBlueprintResult.Result = GARRISON_ERROR_BLUEPRINT_EXISTS;
else
_knownBuildings.insert(garrBuildingId);
@@ -363,7 +363,7 @@ void Garrison::UnlearnBlueprint(uint32 garrBuildingId)
if (!sGarrBuildingStore.LookupEntry(garrBuildingId))
unlearnBlueprintResult.Result = GARRISON_ERROR_INVALID_BUILDINGID;
else if (!_knownBuildings.count(garrBuildingId))
- unlearnBlueprintResult.Result = GARRISON_ERROR_BLUEPRINT_NOT_KNOWN;
+ unlearnBlueprintResult.Result = GARRISON_ERROR_REQUIRES_BLUEPRINT;
else
_knownBuildings.erase(garrBuildingId);
@@ -497,7 +497,7 @@ void Garrison::AddFollower(uint32 garrFollowerId)
GarrFollowerEntry const* followerEntry = sGarrFollowerStore.LookupEntry(garrFollowerId);
if (_followerIds.count(garrFollowerId) || !followerEntry)
{
- addFollowerResult.Result = GARRISON_GENERIC_UNKNOWN_ERROR;
+ addFollowerResult.Result = GARRISON_ERROR_FOLLOWER_EXISTS;
_owner->SendDirectMessage(addFollowerResult.Write());
return;
}
@@ -609,7 +609,7 @@ GarrisonError Garrison::CheckBuildingPlacement(uint32 garrPlotInstanceId, uint32
GarrPlotInstanceEntry const* plotInstance = sGarrPlotInstanceStore.LookupEntry(garrPlotInstanceId);
Plot const* plot = GetPlot(garrPlotInstanceId);
if (!plotInstance || !plot)
- return GARRISON_ERROR_INVALID_PLOT;
+ return GARRISON_ERROR_INVALID_PLOT_INSTANCEID;
GarrBuildingEntry const* building = sGarrBuildingStore.LookupEntry(garrBuildingId);
if (!building)
@@ -625,7 +625,7 @@ GarrisonError Garrison::CheckBuildingPlacement(uint32 garrPlotInstanceId, uint32
if (building->Flags & GARRISON_BUILDING_FLAG_NEEDS_PLAN)
{
if (!_knownBuildings.count(garrBuildingId))
- return GARRISON_ERROR_BLUEPRINT_NOT_KNOWN;
+ return GARRISON_ERROR_REQUIRES_BLUEPRINT;
}
else // Building is built as a quest reward
return GARRISON_ERROR_INVALID_BUILDINGID;
@@ -661,7 +661,7 @@ GarrisonError Garrison::CheckBuildingRemoval(uint32 garrPlotInstanceId) const
{
Plot const* plot = GetPlot(garrPlotInstanceId);
if (!plot)
- return GARRISON_ERROR_INVALID_PLOT;
+ return GARRISON_ERROR_INVALID_PLOT_INSTANCEID;
if (!plot->BuildingInfo.PacketInfo)
return GARRISON_ERROR_NO_BUILDING;