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-rw-r--r--src/server/game/Garrison/GarrisonMap.cpp146
1 files changed, 0 insertions, 146 deletions
diff --git a/src/server/game/Garrison/GarrisonMap.cpp b/src/server/game/Garrison/GarrisonMap.cpp
deleted file mode 100644
index fe9f367893e..00000000000
--- a/src/server/game/Garrison/GarrisonMap.cpp
+++ /dev/null
@@ -1,146 +0,0 @@
-/*
- * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "GarrisonMap.h"
-#include "DBCEnums.h"
-#include "GameObject.h"
-#include "Garrison.h"
-#include "Log.h"
-#include "ObjectAccessor.h"
-#include "ObjectGridLoader.h"
-#include "Player.h"
-#include "World.h"
-
-class GarrisonGridLoader
-{
-public:
- GarrisonGridLoader(NGridType* grid, GarrisonMap* map, Cell const& cell)
- : i_cell(cell), i_grid(grid), i_map(map), i_garrison(map->GetGarrison()), i_gameObjects(0), i_creatures(0)
- { }
-
- void Visit(GameObjectMapType& m);
- void Visit(CreatureMapType& m);
-
- void LoadN();
-
- template<class T> static void SetObjectCell(T* obj, CellCoord const& cellCoord);
- template<class T> void Visit(GridRefManager<T>& /*m*/) { }
-
-private:
- Cell i_cell;
- NGridType* i_grid;
- GarrisonMap* i_map;
- Garrison* i_garrison;
- uint32 i_gameObjects;
- uint32 i_creatures;
-};
-
-void GarrisonGridLoader::LoadN()
-{
- if (i_garrison)
- {
- i_cell.data.Part.cell_y = 0;
- for (uint32 x = 0; x < MAX_NUMBER_OF_CELLS; ++x)
- {
- i_cell.data.Part.cell_x = x;
- for (uint32 y = 0; y < MAX_NUMBER_OF_CELLS; ++y)
- {
- i_cell.data.Part.cell_y = y;
-
- //Load creatures and game objects
- TypeContainerVisitor<GarrisonGridLoader, GridTypeMapContainer> visitor(*this);
- i_grid->VisitGrid(x, y, visitor);
- }
- }
- }
-
- TC_LOG_DEBUG("maps", "{} GameObjects and {} Creatures loaded for grid {} on map {}", i_gameObjects, i_creatures, i_grid->GetGridId(), i_map->GetId());
-}
-
-void GarrisonGridLoader::Visit(GameObjectMapType& m)
-{
- std::vector<Garrison::Plot*> plots = i_garrison->GetPlots();
- if (!plots.empty())
- {
- CellCoord cellCoord = i_cell.GetCellCoord();
- for (Garrison::Plot* plot : plots)
- {
- Position const& spawn = plot->PacketInfo.PlotPos.Pos;
- if (cellCoord != Trinity::ComputeCellCoord(spawn.GetPositionX(), spawn.GetPositionY()))
- continue;
-
- GameObject* go = plot->CreateGameObject(i_map, i_garrison->GetFaction());
- if (!go)
- continue;
-
- go->AddToGrid(m);
- ObjectGridLoader::SetObjectCell(go, cellCoord);
- go->AddToWorld();
- ++i_gameObjects;
- }
- }
-}
-
-void GarrisonGridLoader::Visit(CreatureMapType& /*m*/)
-{
-
-}
-
-GarrisonMap::GarrisonMap(uint32 id, time_t expiry, uint32 instanceId, ObjectGuid const& owner)
- : Map(id, expiry, instanceId, DIFFICULTY_NORMAL), _owner(owner), _loadingPlayer(nullptr)
-{
- GarrisonMap::InitVisibilityDistance();
-}
-
-void GarrisonMap::LoadGridObjects(NGridType* grid, Cell const& cell)
-{
- Map::LoadGridObjects(grid, cell);
-
- GarrisonGridLoader loader(grid, this, cell);
- loader.LoadN();
-}
-
-Garrison* GarrisonMap::GetGarrison()
-{
- if (_loadingPlayer)
- return _loadingPlayer->GetGarrison();
-
- if (Player* owner = ObjectAccessor::FindConnectedPlayer(_owner))
- return owner->GetGarrison();
-
- return nullptr;
-}
-
-void GarrisonMap::InitVisibilityDistance()
-{
- //init visibility distance for instances
- m_VisibleDistance = World::GetMaxVisibleDistanceInInstances();
- m_VisibilityNotifyPeriod = World::GetVisibilityNotifyPeriodInInstances();
-}
-
-bool GarrisonMap::AddPlayerToMap(Player* player, bool initPlayer /*= true*/)
-{
- if (player->GetGUID() == _owner)
- _loadingPlayer = player;
-
- bool result = Map::AddPlayerToMap(player, initPlayer);
-
- if (player->GetGUID() == _owner)
- _loadingPlayer = nullptr;
-
- return result;
-}