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Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 9a88a8bc782..c44b56b62e2 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -2215,7 +2215,7 @@ void ObjectMgr::LoadCreatures()
{
uint32 zoneId = 0;
uint32 areaId = 0;
- sMapMgr->GetZoneAndAreaId(zoneId, areaId, data.mapId, data.spawnPoint);
+ sMapMgr->GetZoneAndAreaId(data.phaseMask, zoneId, areaId, data.mapId, data.spawnPoint);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_ZONE_AREA_DATA);
@@ -2522,7 +2522,7 @@ void ObjectMgr::LoadGameObjects()
{
uint32 zoneId = 0;
uint32 areaId = 0;
- sMapMgr->GetZoneAndAreaId(zoneId, areaId, data.mapId, data.spawnPoint);
+ sMapMgr->GetZoneAndAreaId(data.phaseMask, zoneId, areaId, data.mapId, data.spawnPoint);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_GAMEOBJECT_ZONE_AREA_DATA);
@@ -6856,7 +6856,7 @@ WorldSafeLocsEntry const* ObjectMgr::GetDefaultGraveyard(uint32 team) const
WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveyard(float x, float y, float z, uint32 MapId, uint32 team) const
{
// search for zone associated closest graveyard
- uint32 zoneId = sMapMgr->GetZoneId(MapId, x, y, z);
+ uint32 zoneId = sMapMgr->GetZoneId(PHASEMASK_NORMAL, MapId, x, y, z);
if (!zoneId)
{