diff options
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 9a88a8bc782..c44b56b62e2 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -2215,7 +2215,7 @@ void ObjectMgr::LoadCreatures() { uint32 zoneId = 0; uint32 areaId = 0; - sMapMgr->GetZoneAndAreaId(zoneId, areaId, data.mapId, data.spawnPoint); + sMapMgr->GetZoneAndAreaId(data.phaseMask, zoneId, areaId, data.mapId, data.spawnPoint); WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_ZONE_AREA_DATA); @@ -2522,7 +2522,7 @@ void ObjectMgr::LoadGameObjects() { uint32 zoneId = 0; uint32 areaId = 0; - sMapMgr->GetZoneAndAreaId(zoneId, areaId, data.mapId, data.spawnPoint); + sMapMgr->GetZoneAndAreaId(data.phaseMask, zoneId, areaId, data.mapId, data.spawnPoint); WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_GAMEOBJECT_ZONE_AREA_DATA); @@ -6856,7 +6856,7 @@ WorldSafeLocsEntry const* ObjectMgr::GetDefaultGraveyard(uint32 team) const WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveyard(float x, float y, float z, uint32 MapId, uint32 team) const { // search for zone associated closest graveyard - uint32 zoneId = sMapMgr->GetZoneId(MapId, x, y, z); + uint32 zoneId = sMapMgr->GetZoneId(PHASEMASK_NORMAL, MapId, x, y, z); if (!zoneId) { |