diff options
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rwxr-xr-x | src/server/game/Globals/ObjectMgr.cpp | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index dc6c733b692..4b3b319dff9 100755 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -537,7 +537,7 @@ struct SQLCreatureLoader : public SQLStorageLoaderBase<SQLCreatureLoader> template<class D> void convert_from_str(uint32 /*field_pos*/, char *src, D &dst) { - dst = D(sObjectMgr.GetScriptId(src)); + dst = D(sObjectMgr->GetScriptId(src)); } }; @@ -1307,7 +1307,7 @@ void ObjectMgr::LoadCreatures() spawnMasks[i] |= (1 << k); //TODO: remove this - //sGameEventMgr.mGameEventCreatureGuids.resize(52*2-1); + //sGameEventMgr->mGameEventCreatureGuids.resize(52*2-1); do @@ -1437,14 +1437,14 @@ void ObjectMgr::LoadCreatures() /*if (entry == 30739 || entry == 30740) { gameEvent = 51; - uint32 guid2 = sObjectMgr.GenerateLowGuid(HIGHGUID_UNIT); + uint32 guid2 = sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT); CreatureData& data2 = mCreatureDataMap[guid2]; data2 = data; // data2.id = (entry == 32307 ? 32308 : 32307); data2.id = (entry == 30739 ? 30740 : 30739); data2.displayid = 0; - sGameEventMgr.mGameEventCreatureGuids[51+51].push_back(guid); - sGameEventMgr.mGameEventCreatureGuids[51+50].push_back(guid2); + sGameEventMgr->mGameEventCreatureGuids[51+51].push_back(guid); + sGameEventMgr->mGameEventCreatureGuids[51+50].push_back(guid2); }*/ if (gameEvent == 0 && PoolId == 0) // if not this is to be managed by GameEvent System or Pool system @@ -1496,7 +1496,7 @@ uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float if (!goinfo) return 0; - Map* map = const_cast<Map*>(sMapMgr.CreateBaseMap(mapId)); + Map* map = const_cast<Map*>(sMapMgr->CreateBaseMap(mapId)); if (!map) return 0; @@ -1557,7 +1557,7 @@ bool ObjectMgr::MoveCreData(uint32 guid, uint32 mapId, Position pos) AddCreatureToGrid(guid, &data); // Spawn if necessary (loaded grids only) - if (Map* map = const_cast<Map*>(sMapMgr.CreateBaseMap(mapId))) + if (Map* map = const_cast<Map*>(sMapMgr->CreateBaseMap(mapId))) { // We use spawn coords to spawn if (!map->Instanceable() && map->IsLoaded(data.posX, data.posY)) @@ -1582,7 +1582,7 @@ uint32 ObjectMgr::AddCreData(uint32 entry, uint32 /*team*/, uint32 mapId, float return 0; uint32 level = cInfo->minlevel == cInfo->maxlevel ? cInfo->minlevel : urand(cInfo->minlevel, cInfo->maxlevel); // Only used for extracting creature base stats - CreatureBaseStats const* stats = sObjectMgr.GetCreatureBaseStats(level, cInfo->unit_class); + CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(level, cInfo->unit_class); uint32 guid = GenerateLowGuid(HIGHGUID_UNIT); CreatureData& data = NewOrExistCreatureData(guid); @@ -1612,7 +1612,7 @@ uint32 ObjectMgr::AddCreData(uint32 entry, uint32 /*team*/, uint32 mapId, float AddCreatureToGrid(guid, &data); // Spawn if necessary (loaded grids only) - if (Map* map = const_cast<Map*>(sMapMgr.CreateBaseMap(mapId))) + if (Map* map = const_cast<Map*>(sMapMgr->CreateBaseMap(mapId))) { // We use spawn coords to spawn if (!map->Instanceable() && !map->IsRemovalGrid(x, y)) @@ -2005,7 +2005,7 @@ struct SQLItemLoader : public SQLStorageLoaderBase<SQLItemLoader> template<class D> void convert_from_str(uint32 /*field_pos*/, char *src, D &dst) { - dst = D(sObjectMgr.GetScriptId(src)); + dst = D(sObjectMgr->GetScriptId(src)); } }; @@ -2270,7 +2270,7 @@ void ObjectMgr::LoadItemPrototypes() else if (proto->Spells[1].SpellId != -1) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[1].SpellId); - if (!spellInfo && !sDisableMgr.IsDisabledFor(DISABLE_TYPE_SPELL, proto->Spells[1].SpellId, NULL)) + if (!spellInfo && !sDisableMgr->IsDisabledFor(DISABLE_TYPE_SPELL, proto->Spells[1].SpellId, NULL)) { sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%d)",i,1+1,proto->Spells[1].SpellId); const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0; @@ -2318,7 +2318,7 @@ void ObjectMgr::LoadItemPrototypes() if (proto->Spells[j].SpellId && proto->Spells[j].SpellId != -1) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[j].SpellId); - if (!spellInfo && !sDisableMgr.IsDisabledFor(DISABLE_TYPE_SPELL, proto->Spells[j].SpellId, NULL)) + if (!spellInfo && !sDisableMgr->IsDisabledFor(DISABLE_TYPE_SPELL, proto->Spells[j].SpellId, NULL)) { sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%d)",i,j+1,proto->Spells[j].SpellId); const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0; @@ -3938,7 +3938,7 @@ void ObjectMgr::LoadGroups() diff = 0; // default for both difficaly types } - InstanceSave *save = sInstanceSaveMgr.AddInstanceSave(mapEntry->MapID, fields[2].GetUInt32(), Difficulty(diff), time_t(fields[5].GetUInt64()), fields[6].GetBool(), true); + InstanceSave *save = sInstanceSaveMgr->AddInstanceSave(mapEntry->MapID, fields[2].GetUInt32(), Difficulty(diff), time_t(fields[5].GetUInt64()), fields[6].GetBool(), true); group->BindToInstance(save, fields[3].GetBool(), true); ++count; } @@ -4021,7 +4021,7 @@ void ObjectMgr::LoadQuests() for (QuestMap::iterator iter = mQuestTemplates.begin(); iter != mQuestTemplates.end(); ++iter) { // skip post-loading checks for disabled quests - if (sDisableMgr.IsDisabledFor(DISABLE_TYPE_QUEST, iter->first, NULL)) + if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_QUEST, iter->first, NULL)) continue; Quest * qinfo = iter->second; @@ -5212,7 +5212,7 @@ void ObjectMgr::LoadSpellScriptNames() if (allRanks) { - if (sSpellMgr.GetFirstSpellInChain(spellId) != uint32(spellId)) + if (sSpellMgr->GetFirstSpellInChain(spellId) != uint32(spellId)) { sLog.outErrorDb("Scriptname:`%s` spell (spell_id:%d) is not first rank of spell.",scriptName,fields[0].GetInt32()); continue; @@ -5220,7 +5220,7 @@ void ObjectMgr::LoadSpellScriptNames() while(spellId) { mSpellScripts.insert(SpellScriptsMap::value_type(spellId, GetScriptId(scriptName))); - spellId = sSpellMgr.GetNextSpellInChain(spellId); + spellId = sSpellMgr->GetNextSpellInChain(spellId); } } else @@ -5250,7 +5250,7 @@ void ObjectMgr::ValidateSpellScripts() { SpellEntry const * spellEntry = sSpellStore.LookupEntry(itr->first); std::vector<std::pair<SpellScriptLoader *, SpellScriptsMap::iterator> > SpellScriptLoaders; - sScriptMgr.CreateSpellScriptLoaders(itr->first, SpellScriptLoaders); + sScriptMgr->CreateSpellScriptLoaders(itr->first, SpellScriptLoaders); itr = mSpellScripts.upper_bound(itr->first); @@ -5383,7 +5383,7 @@ struct SQLInstanceLoader : public SQLStorageLoaderBase<SQLInstanceLoader> template<class D> void convert_from_str(uint32 /*field_pos*/, char *src, D &dst) { - dst = D(sObjectMgr.GetScriptId(src)); + dst = D(sObjectMgr->GetScriptId(src)); } }; @@ -5883,7 +5883,7 @@ uint32 ObjectMgr::GetTaxiMountDisplayId(uint32 id, uint32 team, bool allowed_alt } } - CreatureModelInfo const *minfo = sObjectMgr.GetCreatureModelRandomGender(mount_id); + CreatureModelInfo const *minfo = sObjectMgr->GetCreatureModelRandomGender(mount_id); if (minfo) mount_id = minfo->modelid; @@ -5954,7 +5954,7 @@ void ObjectMgr::LoadGraveyardZones() WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team) { // search for zone associated closest graveyard - uint32 zoneId = sMapMgr.GetZoneId(MapId,x,y,z); + uint32 zoneId = sMapMgr->GetZoneId(MapId,x,y,z); if (!zoneId) { @@ -6598,7 +6598,7 @@ struct SQLGameObjectLoader : public SQLStorageLoaderBase<SQLGameObjectLoader> template<class D> void convert_from_str(uint32 /*field_pos*/, char *src, D &dst) { - dst = D(sObjectMgr.GetScriptId(src)); + dst = D(sObjectMgr->GetScriptId(src)); } }; @@ -7580,7 +7580,7 @@ void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map, std::string table, } - PooledQuestRelation* poolRelationMap = go ? &sPoolMgr.mQuestGORelation : &sPoolMgr.mQuestCreatureRelation; + PooledQuestRelation* poolRelationMap = go ? &sPoolMgr->mQuestGORelation : &sPoolMgr->mQuestCreatureRelation; if (starter) poolRelationMap->clear(); @@ -8926,7 +8926,7 @@ void ObjectMgr::LoadDbScriptStrings() // Functions for scripting access uint32 GetAreaTriggerScriptId(uint32 trigger_id) { - return sObjectMgr.GetAreaTriggerScriptId(trigger_id); + return sObjectMgr->GetAreaTriggerScriptId(trigger_id); } bool LoadTrinityStrings(char const* table, int32 start_value, int32 end_value) @@ -8939,17 +8939,17 @@ bool LoadTrinityStrings(char const* table, int32 start_value, int32 end_value) return false; } - return sObjectMgr.LoadTrinityStrings(table, start_value, end_value); + return sObjectMgr->LoadTrinityStrings(table, start_value, end_value); } uint32 GetScriptId(const char *name) { - return sObjectMgr.GetScriptId(name); + return sObjectMgr->GetScriptId(name); } ObjectMgr::ScriptNameMap & GetScriptNames() { - return sObjectMgr.GetScriptNames(); + return sObjectMgr->GetScriptNames(); } GameObjectInfo const *GetGameObjectInfo(uint32 id) @@ -8969,7 +8969,7 @@ CreatureInfo const* GetCreatureTemplateStore(uint32 entry) Quest const* GetQuestTemplateStore(uint32 entry) { - return sObjectMgr.GetQuestTemplate(entry); + return sObjectMgr->GetQuestTemplate(entry); } CreatureBaseStats const* ObjectMgr::GetCreatureBaseStats(uint8 level, uint8 unitClass) |