diff options
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index b07c9ecc0f5..d360b46d94d 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -2179,7 +2179,7 @@ void ObjectMgr::LoadItemPrototypes() else if (proto->Spells[1].SpellId != -1) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[1].SpellId); - if (!spellInfo) + if (!spellInfo && !sDisableMgr.IsDisabledFor(DISABLE_TYPE_SPELL, spellInfo->Id, NULL)) { sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%d)",i,1+1,proto->Spells[1].SpellId); const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0; @@ -2227,7 +2227,7 @@ void ObjectMgr::LoadItemPrototypes() if (proto->Spells[j].SpellId && proto->Spells[j].SpellId != -1) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[j].SpellId); - if (!spellInfo) + if (!spellInfo && !sDisableMgr.IsDisabledFor(DISABLE_TYPE_SPELL, spellInfo->Id, NULL)) { sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%d)",i,j+1,proto->Spells[j].SpellId); const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0; @@ -5826,8 +5826,8 @@ void ObjectMgr::LoadAccessRequirements() uint32 count = 0; - // 0 1 2 3 4 5 6 7 8 9 10 11 12 - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT id, level_min, level_max, item, item2, heroic_key, heroic_key2, quest_done, quest_failed_text, heroic_quest_done, heroic_quest_failed_text, heroic_level_min, status FROM access_requirement"); + // 0 1 2 3 4 5 6 7 8 9 10 11 + QueryResult_AutoPtr result = WorldDatabase.Query("SELECT id, level_min, level_max, item, item2, heroic_key, heroic_key2, quest_done, quest_failed_text, heroic_quest_done, heroic_quest_failed_text, heroic_level_min FROM access_requirement"); if (!result) { @@ -5865,7 +5865,6 @@ void ObjectMgr::LoadAccessRequirements() ar.questFailedText = fields[8].GetCppString(); ar.heroicQuest = fields[9].GetUInt32(); ar.heroicQuestFailedText = fields[10].GetCppString(); - ar.status = fields[12].GetUInt8(); if (ar.item) { |