diff options
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 10 |
1 files changed, 1 insertions, 9 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 10cb845f24d..d3f17f0acf4 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -1526,15 +1526,7 @@ void ObjectMgr::LoadEquipmentTemplates() continue; } - if (dbcItem->InventoryType != INVTYPE_WEAPON && - dbcItem->InventoryType != INVTYPE_SHIELD && - dbcItem->InventoryType != INVTYPE_RANGED && - dbcItem->InventoryType != INVTYPE_2HWEAPON && - dbcItem->InventoryType != INVTYPE_WEAPONMAINHAND && - dbcItem->InventoryType != INVTYPE_WEAPONOFFHAND && - dbcItem->InventoryType != INVTYPE_HOLDABLE && - dbcItem->InventoryType != INVTYPE_THROWN && - dbcItem->InventoryType != INVTYPE_RANGEDRIGHT) + if (std::ranges::none_of(InventoryTypesEquipable, [dbcItem](InventoryType inventoryType) { return inventoryType == dbcItem->InventoryType; })) { TC_LOG_ERROR("sql.sql", "Item (ID={}) in creature_equip_template.ItemID{} for CreatureID = {} and ID = {} is not equipable in a hand, forced to 0.", equipmentInfo.Items[i].ItemId, i + 1, entry, id); |