diff options
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 55 |
1 files changed, 37 insertions, 18 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 01c3235805b..772e9b970a2 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -1050,8 +1050,8 @@ void ObjectMgr::LoadGameObjectAddons() { uint32 oldMSTime = getMSTime(); - // 0 1 2 - QueryResult result = WorldDatabase.Query("SELECT guid, invisibilityType, invisibilityValue FROM gameobject_addon"); + // 0 1 2 3 4 5 6 + QueryResult result = WorldDatabase.Query("SELECT guid, parent_rotation0, parent_rotation1, parent_rotation2, parent_rotation3, invisibilityType, invisibilityValue FROM gameobject_addon"); if (!result) { @@ -1066,7 +1066,7 @@ void ObjectMgr::LoadGameObjectAddons() ObjectGuid::LowType guid = fields[0].GetUInt32(); - const GameObjectData* goData = GetGOData(guid); + GameObjectData const* goData = GetGOData(guid); if (!goData) { TC_LOG_ERROR("sql.sql", "GameObject (GUID: %u) does not exist but has a record in `gameobject_addon`", guid); @@ -1074,12 +1074,13 @@ void ObjectMgr::LoadGameObjectAddons() } GameObjectAddon& gameObjectAddon = _gameObjectAddonStore[guid]; - gameObjectAddon.invisibilityType = InvisibilityType(fields[1].GetUInt8()); - gameObjectAddon.InvisibilityValue = fields[2].GetUInt32(); + gameObjectAddon.ParentRotation = G3D::Quat(fields[1].GetFloat(), fields[2].GetFloat(), fields[3].GetFloat(), fields[4].GetFloat()); + gameObjectAddon.invisibilityType = InvisibilityType(fields[5].GetUInt8()); + gameObjectAddon.InvisibilityValue = fields[6].GetUInt32(); if (gameObjectAddon.invisibilityType >= TOTAL_INVISIBILITY_TYPES) { - TC_LOG_ERROR("sql.sql", "GameObject (GUID: %u) has invalid InvisibilityType in `gameobject_addon`", guid); + TC_LOG_ERROR("sql.sql", "GameObject (GUID: %u) has invalid InvisibilityType in `gameobject_addon`, disabled invisibility", guid); gameObjectAddon.invisibilityType = INVISIBILITY_GENERAL; gameObjectAddon.InvisibilityValue = 0; } @@ -1090,6 +1091,12 @@ void ObjectMgr::LoadGameObjectAddons() gameObjectAddon.InvisibilityValue = 1; } + if (!gameObjectAddon.ParentRotation.isUnit()) + { + TC_LOG_ERROR("sql.sql", "GameObject (GUID: %u) has invalid path rotation, set to default", guid); + gameObjectAddon.ParentRotation = G3D::Quat(); + } + ++count; } while (result->NextRow()); @@ -1883,10 +1890,10 @@ ObjectGuid::LowType ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, fl data.posY = y; data.posZ = z; data.orientation = o; - data.rotation0 = rotation0; - data.rotation1 = rotation1; - data.rotation2 = rotation2; - data.rotation3 = rotation3; + data.rotation.x = rotation0; + data.rotation.y = rotation1; + data.rotation.z = rotation2; + data.rotation.w = rotation3; data.spawntimesecs = spawntimedelay; data.animprogress = 100; data.spawnMask = 1; @@ -2036,10 +2043,10 @@ void ObjectMgr::LoadGameobjects() data.posY = fields[4].GetFloat(); data.posZ = fields[5].GetFloat(); data.orientation = fields[6].GetFloat(); - data.rotation0 = fields[7].GetFloat(); - data.rotation1 = fields[8].GetFloat(); - data.rotation2 = fields[9].GetFloat(); - data.rotation3 = fields[10].GetFloat(); + data.rotation.x = fields[7].GetFloat(); + data.rotation.y = fields[8].GetFloat(); + data.rotation.z = fields[9].GetFloat(); + data.rotation.w = fields[10].GetFloat(); data.spawntimesecs = fields[11].GetInt32(); MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid); @@ -2080,15 +2087,27 @@ void ObjectMgr::LoadGameobjects() data.orientation = Position::NormalizeOrientation(data.orientation); } - if (data.rotation2 < -1.0f || data.rotation2 > 1.0f) + if (data.rotation.x < -1.0f || data.rotation.x > 1.0f) + { + TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: %u Entry: %u) with invalid rotationX (%f) value, skip", guid, data.id, data.rotation.x); + continue; + } + + if (data.rotation.y < -1.0f || data.rotation.y > 1.0f) + { + TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: %u Entry: %u) with invalid rotationY (%f) value, skip", guid, data.id, data.rotation.y); + continue; + } + + if (data.rotation.z < -1.0f || data.rotation.z > 1.0f) { - TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: %u Entry: %u) with invalid rotation2 (%f) value, skip", guid, data.id, data.rotation2); + TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: %u Entry: %u) with invalid rotationZ (%f) value, skip", guid, data.id, data.rotation.z); continue; } - if (data.rotation3 < -1.0f || data.rotation3 > 1.0f) + if (data.rotation.w < -1.0f || data.rotation.w > 1.0f) { - TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: %u Entry: %u) with invalid rotation3 (%f) value, skip", guid, data.id, data.rotation3); + TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: %u Entry: %u) with invalid rotationW (%f) value, skip", guid, data.id, data.rotation.w); continue; } |