diff options
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 897446a73f9..c63f599cd45 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -6804,8 +6804,8 @@ void ObjectMgr::LoadReputationSpilloverTemplate() _repSpilloverTemplateStore.clear(); // for reload case - uint32 count = 0; // 0 1 2 3 4 5 6 7 8 9 10 11 12 - QueryResult result = WorldDatabase.Query("SELECT faction, faction1, rate_1, rank_1, faction2, rate_2, rank_2, faction3, rate_3, rank_3, faction4, rate_4, rank_4 FROM reputation_spillover_template"); + uint32 count = 0; // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 + QueryResult result = WorldDatabase.Query("SELECT faction, faction1, rate_1, rank_1, faction2, rate_2, rank_2, faction3, rate_3, rank_3, faction4, rate_4, rank_4, faction5, rate_5, rank_5 FROM reputation_spillover_template"); if (!result) { @@ -6834,6 +6834,9 @@ void ObjectMgr::LoadReputationSpilloverTemplate() repTemplate.faction[3] = fields[10].GetUInt16(); repTemplate.faction_rate[3] = fields[11].GetFloat(); repTemplate.faction_rank[3] = fields[12].GetUInt8(); + repTemplate.faction[4] = fields[13].GetUInt16(); + repTemplate.faction_rate[4] = fields[14].GetFloat(); + repTemplate.faction_rank[4] = fields[15].GetUInt16(); FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId); @@ -6899,6 +6902,12 @@ void ObjectMgr::LoadReputationSpilloverTemplate() sLog->outError(LOG_FILTER_SQL, "Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[3]); continue; } + FactionEntry const* factionEntry4 = sFactionStore.LookupEntry(repTemplate.faction[4]); + if (repTemplate.faction[4] && !factionEntry4) + { + sLog->outError(LOG_FILTER_SQL, "Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[4]); + continue; + } _repSpilloverTemplateStore[factionId] = repTemplate; |