diff options
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rwxr-xr-x | src/server/game/Globals/ObjectMgr.cpp | 206 |
1 files changed, 11 insertions, 195 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 43381267545..71ce341185e 100755 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -461,7 +461,7 @@ void ObjectMgr::LoadCreatureTemplates() creatureTemplate.SkinLootId = fields[48].GetUInt32(); for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i) - creatureTemplate.resistance[i] = fields[50 + i -1].GetInt16(); + creatureTemplate.resistance[i] = fields[49 + i - 1].GetInt16(); for (uint8 i = 0; i < CREATURE_MAX_SPELLS; ++i) creatureTemplate.spells[i] = fields[55 + i].GetUInt32(); @@ -1884,71 +1884,6 @@ void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data } } -void ObjectMgr::LoadCreatureRespawnTimes() -{ - uint32 oldMSTime = getMSTime(); - - uint32 count = 0; - - PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_SEL_CREATURE_RESPAWNS)); - if (!result) - { - sLog->outString(">> Loaded 0 creature respawn time."); - sLog->outString(); - return; - } - - do - { - Field* fields = result->Fetch(); - - uint32 loguid = fields[0].GetUInt32(); - uint32 respawn_time = fields[1].GetUInt32(); - uint32 instance = fields[2].GetUInt32(); - - _creatureRespawnTimes[MAKE_PAIR64(loguid, instance)] = time_t(respawn_time); - - ++count; - } while (result->NextRow()); - - sLog->outString(">> Loaded %lu creature respawn times in %u ms", (unsigned long)_creatureRespawnTimes.size(), GetMSTimeDiffToNow(oldMSTime)); - sLog->outString(); -} - -void ObjectMgr::LoadGameobjectRespawnTimes() -{ - uint32 oldMSTime = getMSTime(); - - // Remove outdated data - CharacterDatabase.DirectExecute("DELETE FROM gameobject_respawn WHERE respawnTime <= UNIX_TIMESTAMP(NOW())"); - - uint32 count = 0; - - PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_SEL_GO_RESPAWNS)); - if (!result) - { - sLog->outString(">> Loaded 0 gameobject respawn times. DB table `gameobject_respawn` is empty!"); - sLog->outString(); - return; - } - - do - { - Field* fields = result->Fetch(); - - uint32 loguid = fields[0].GetUInt32(); - uint32 respawn_time = fields[1].GetUInt32(); - uint32 instance = fields[2].GetUInt32(); - - _goRespawnTimes[MAKE_PAIR64(loguid, instance)] = time_t(respawn_time); - - ++count; - } while (result->NextRow()); - - sLog->outString(); - sLog->outString(">> Loaded %lu gameobject respawn times in %u ms", (unsigned long)_goRespawnTimes.size(), GetMSTimeDiffToNow(oldMSTime)); -} - Player* ObjectMgr::GetPlayerByLowGUID(uint32 lowguid) const { uint64 guid = MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER); @@ -2613,7 +2548,7 @@ void ObjectMgr::LoadItemTemplateAddon() uint32 oldMSTime = getMSTime(); uint32 count = 0; - QueryResult result = WorldDatabase.Query("SELECT Id, FoodType, MinMoneyLoot, MaxMoneyLoot, SpellPPMChance FROM item_template_addon"); + QueryResult result = WorldDatabase.Query("SELECT Id, FlagsCu, FoodType, MinMoneyLoot, MaxMoneyLoot, SpellPPMChance FROM item_template_addon"); if (result) { do @@ -2626,16 +2561,8 @@ void ObjectMgr::LoadItemTemplateAddon() continue; } - uint8 buyCount = fields[1].GetUInt8(); - if (!buyCount) - { - sLog->outErrorDb("Item %u has BuyCount set to 0, corrected to 1.", itemId); - buyCount = 1; - } - - uint8 foodType = fields[1].GetUInt8(); - uint32 minMoneyLoot = fields[2].GetUInt32(); - uint32 maxMoneyLoot = fields[3].GetUInt32(); + uint32 minMoneyLoot = fields[3].GetUInt32(); + uint32 maxMoneyLoot = fields[4].GetUInt32(); if (minMoneyLoot > maxMoneyLoot) { sLog->outErrorDb("Minimum money loot specified in `item_template_addon` for item %u was greater than maximum amount, swapping.", itemId); @@ -2643,10 +2570,11 @@ void ObjectMgr::LoadItemTemplateAddon() } ItemTemplate& itemTemplate = _itemTemplateStore[itemId]; - itemTemplate.FoodType = foodType; + itemTemplate.FlagsCu = fields[1].GetUInt32(); + itemTemplate.FoodType = fields[2].GetUInt8(); itemTemplate.MinMoneyLoot = minMoneyLoot; itemTemplate.MaxMoneyLoot = maxMoneyLoot; - itemTemplate.SpellPPMRate = fields[4].GetFloat(); + itemTemplate.SpellPPMRate = fields[5].GetFloat(); ++count; } while (result->NextRow()); } @@ -2739,6 +2667,7 @@ void ObjectMgr::LoadItemSetNames() } // 0 1 2 + // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT `entry`, `name`, `InventoryType` FROM `item_set_names`"); if (!result) @@ -5043,11 +4972,11 @@ void ObjectMgr::LoadSpellScriptNames() Field* fields = result->Fetch(); - int32 spellId = fields[0].GetInt32(); + int32 spellId = fields[0].GetInt32(); const char *scriptName = fields[1].GetCString(); bool allRanks = false; - if (spellId <=0) + if (spellId <= 0) { allRanks = true; spellId = -spellId; @@ -6783,7 +6712,7 @@ uint32 ObjectMgr::GetBaseXP(uint8 level) return _baseXPTable[level] ? _baseXPTable[level] : 0; } -uint32 ObjectMgr::GetXPForLevel(uint8 level) +uint32 ObjectMgr::GetXPForLevel(uint8 level) const { if (level < _playerXPperLevel.size()) return _playerXPperLevel[level]; @@ -7340,44 +7269,6 @@ void ObjectMgr::LoadNPCSpellClickSpells() sLog->outString(); } -void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t) -{ - if (!t) - { - // Delete only - RemoveCreatureRespawnTime(loguid, instance); - return; - } - - // This function can be called from various map threads concurrently - { - _creatureRespawnTimesMutex.acquire(); - _creatureRespawnTimes[MAKE_PAIR64(loguid, instance)] = t; - _creatureRespawnTimesMutex.release(); - } - - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CREATURE_RESPAWN); - stmt->setUInt32(0, loguid); - stmt->setUInt32(1, uint32(t)); - stmt->setUInt32(2, instance); - CharacterDatabase.Execute(stmt); -} - -void ObjectMgr::RemoveCreatureRespawnTime(uint32 loguid, uint32 instance) -{ - // This function can be called from various map threads concurrently - { - _creatureRespawnTimesMutex.acquire(); - _creatureRespawnTimes[MAKE_PAIR64(loguid, instance)] = 0; - _creatureRespawnTimesMutex.release(); - } - - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN); - stmt->setUInt32(0, loguid); - stmt->setUInt32(1, instance); - CharacterDatabase.Execute(stmt); -} - void ObjectMgr::DeleteCreatureData(uint32 guid) { // remove mapid*cellid -> guid_set map @@ -7388,81 +7279,6 @@ void ObjectMgr::DeleteCreatureData(uint32 guid) _creatureDataStore.erase(guid); } -void ObjectMgr::SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t) -{ - if (!t) - { - // Delete only - RemoveGORespawnTime(loguid, instance); - return; - } - - // This function can be called from different map threads concurrently - { - _goRespawnTimesMutex.acquire(); - _goRespawnTimes[MAKE_PAIR64(loguid, instance)] = t; - _goRespawnTimesMutex.release(); - } - - PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GO_RESPAWN); - stmt->setUInt32(0, loguid); - stmt->setUInt64(1, uint64(t)); - stmt->setUInt32(2, instance); - CharacterDatabase.Execute(stmt); -} - -void ObjectMgr::RemoveGORespawnTime(uint32 loguid, uint32 instance) -{ - // This function can be called from different map threads concurrently - { - _goRespawnTimesMutex.acquire(); - _goRespawnTimes[MAKE_PAIR64(loguid, instance)] = 0; - _goRespawnTimesMutex.release(); - } - - PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GO_RESPAWN); - stmt->setUInt32(0, loguid); - stmt->setUInt32(1, instance); - CharacterDatabase.Execute(stmt); -} - -void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance) -{ - // This function can be called from different map threads concurrently - RespawnTimes::iterator next; - - { - _goRespawnTimesMutex.acquire(); - for (RespawnTimes::iterator itr = _goRespawnTimes.begin(); itr != _goRespawnTimes.end(); itr = next) - { - next = itr; - ++next; - - if (GUID_HIPART(itr->first) == instance) - _goRespawnTimes.erase(itr); - } - _goRespawnTimesMutex.release(); - } - { - _creatureRespawnTimesMutex.acquire(); - for (RespawnTimes::iterator itr = _creatureRespawnTimes.begin(); itr != _creatureRespawnTimes.end(); itr = next) - { - next = itr; - ++next; - - if (GUID_HIPART(itr->first) == instance) - _creatureRespawnTimes.erase(itr); - } - _creatureRespawnTimesMutex.release(); - } - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE); - stmt->setUInt32(0, instance); - CharacterDatabase.Execute(stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GO_RESPAWN_BY_INSTANCE); - stmt->setUInt32(0, instance); - CharacterDatabase.Execute(stmt); -} - void ObjectMgr::DeleteGOData(uint32 guid) { // remove mapid*cellid -> guid_set map |