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Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.cpp206
1 files changed, 11 insertions, 195 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 43381267545..71ce341185e 100755
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -461,7 +461,7 @@ void ObjectMgr::LoadCreatureTemplates()
creatureTemplate.SkinLootId = fields[48].GetUInt32();
for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
- creatureTemplate.resistance[i] = fields[50 + i -1].GetInt16();
+ creatureTemplate.resistance[i] = fields[49 + i - 1].GetInt16();
for (uint8 i = 0; i < CREATURE_MAX_SPELLS; ++i)
creatureTemplate.spells[i] = fields[55 + i].GetUInt32();
@@ -1884,71 +1884,6 @@ void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data
}
}
-void ObjectMgr::LoadCreatureRespawnTimes()
-{
- uint32 oldMSTime = getMSTime();
-
- uint32 count = 0;
-
- PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_SEL_CREATURE_RESPAWNS));
- if (!result)
- {
- sLog->outString(">> Loaded 0 creature respawn time.");
- sLog->outString();
- return;
- }
-
- do
- {
- Field* fields = result->Fetch();
-
- uint32 loguid = fields[0].GetUInt32();
- uint32 respawn_time = fields[1].GetUInt32();
- uint32 instance = fields[2].GetUInt32();
-
- _creatureRespawnTimes[MAKE_PAIR64(loguid, instance)] = time_t(respawn_time);
-
- ++count;
- } while (result->NextRow());
-
- sLog->outString(">> Loaded %lu creature respawn times in %u ms", (unsigned long)_creatureRespawnTimes.size(), GetMSTimeDiffToNow(oldMSTime));
- sLog->outString();
-}
-
-void ObjectMgr::LoadGameobjectRespawnTimes()
-{
- uint32 oldMSTime = getMSTime();
-
- // Remove outdated data
- CharacterDatabase.DirectExecute("DELETE FROM gameobject_respawn WHERE respawnTime <= UNIX_TIMESTAMP(NOW())");
-
- uint32 count = 0;
-
- PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_SEL_GO_RESPAWNS));
- if (!result)
- {
- sLog->outString(">> Loaded 0 gameobject respawn times. DB table `gameobject_respawn` is empty!");
- sLog->outString();
- return;
- }
-
- do
- {
- Field* fields = result->Fetch();
-
- uint32 loguid = fields[0].GetUInt32();
- uint32 respawn_time = fields[1].GetUInt32();
- uint32 instance = fields[2].GetUInt32();
-
- _goRespawnTimes[MAKE_PAIR64(loguid, instance)] = time_t(respawn_time);
-
- ++count;
- } while (result->NextRow());
-
- sLog->outString();
- sLog->outString(">> Loaded %lu gameobject respawn times in %u ms", (unsigned long)_goRespawnTimes.size(), GetMSTimeDiffToNow(oldMSTime));
-}
-
Player* ObjectMgr::GetPlayerByLowGUID(uint32 lowguid) const
{
uint64 guid = MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER);
@@ -2613,7 +2548,7 @@ void ObjectMgr::LoadItemTemplateAddon()
uint32 oldMSTime = getMSTime();
uint32 count = 0;
- QueryResult result = WorldDatabase.Query("SELECT Id, FoodType, MinMoneyLoot, MaxMoneyLoot, SpellPPMChance FROM item_template_addon");
+ QueryResult result = WorldDatabase.Query("SELECT Id, FlagsCu, FoodType, MinMoneyLoot, MaxMoneyLoot, SpellPPMChance FROM item_template_addon");
if (result)
{
do
@@ -2626,16 +2561,8 @@ void ObjectMgr::LoadItemTemplateAddon()
continue;
}
- uint8 buyCount = fields[1].GetUInt8();
- if (!buyCount)
- {
- sLog->outErrorDb("Item %u has BuyCount set to 0, corrected to 1.", itemId);
- buyCount = 1;
- }
-
- uint8 foodType = fields[1].GetUInt8();
- uint32 minMoneyLoot = fields[2].GetUInt32();
- uint32 maxMoneyLoot = fields[3].GetUInt32();
+ uint32 minMoneyLoot = fields[3].GetUInt32();
+ uint32 maxMoneyLoot = fields[4].GetUInt32();
if (minMoneyLoot > maxMoneyLoot)
{
sLog->outErrorDb("Minimum money loot specified in `item_template_addon` for item %u was greater than maximum amount, swapping.", itemId);
@@ -2643,10 +2570,11 @@ void ObjectMgr::LoadItemTemplateAddon()
}
ItemTemplate& itemTemplate = _itemTemplateStore[itemId];
- itemTemplate.FoodType = foodType;
+ itemTemplate.FlagsCu = fields[1].GetUInt32();
+ itemTemplate.FoodType = fields[2].GetUInt8();
itemTemplate.MinMoneyLoot = minMoneyLoot;
itemTemplate.MaxMoneyLoot = maxMoneyLoot;
- itemTemplate.SpellPPMRate = fields[4].GetFloat();
+ itemTemplate.SpellPPMRate = fields[5].GetFloat();
++count;
} while (result->NextRow());
}
@@ -2739,6 +2667,7 @@ void ObjectMgr::LoadItemSetNames()
}
// 0 1 2
+ // 0 1 2
QueryResult result = WorldDatabase.Query("SELECT `entry`, `name`, `InventoryType` FROM `item_set_names`");
if (!result)
@@ -5043,11 +4972,11 @@ void ObjectMgr::LoadSpellScriptNames()
Field* fields = result->Fetch();
- int32 spellId = fields[0].GetInt32();
+ int32 spellId = fields[0].GetInt32();
const char *scriptName = fields[1].GetCString();
bool allRanks = false;
- if (spellId <=0)
+ if (spellId <= 0)
{
allRanks = true;
spellId = -spellId;
@@ -6783,7 +6712,7 @@ uint32 ObjectMgr::GetBaseXP(uint8 level)
return _baseXPTable[level] ? _baseXPTable[level] : 0;
}
-uint32 ObjectMgr::GetXPForLevel(uint8 level)
+uint32 ObjectMgr::GetXPForLevel(uint8 level) const
{
if (level < _playerXPperLevel.size())
return _playerXPperLevel[level];
@@ -7340,44 +7269,6 @@ void ObjectMgr::LoadNPCSpellClickSpells()
sLog->outString();
}
-void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t)
-{
- if (!t)
- {
- // Delete only
- RemoveCreatureRespawnTime(loguid, instance);
- return;
- }
-
- // This function can be called from various map threads concurrently
- {
- _creatureRespawnTimesMutex.acquire();
- _creatureRespawnTimes[MAKE_PAIR64(loguid, instance)] = t;
- _creatureRespawnTimesMutex.release();
- }
-
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CREATURE_RESPAWN);
- stmt->setUInt32(0, loguid);
- stmt->setUInt32(1, uint32(t));
- stmt->setUInt32(2, instance);
- CharacterDatabase.Execute(stmt);
-}
-
-void ObjectMgr::RemoveCreatureRespawnTime(uint32 loguid, uint32 instance)
-{
- // This function can be called from various map threads concurrently
- {
- _creatureRespawnTimesMutex.acquire();
- _creatureRespawnTimes[MAKE_PAIR64(loguid, instance)] = 0;
- _creatureRespawnTimesMutex.release();
- }
-
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN);
- stmt->setUInt32(0, loguid);
- stmt->setUInt32(1, instance);
- CharacterDatabase.Execute(stmt);
-}
-
void ObjectMgr::DeleteCreatureData(uint32 guid)
{
// remove mapid*cellid -> guid_set map
@@ -7388,81 +7279,6 @@ void ObjectMgr::DeleteCreatureData(uint32 guid)
_creatureDataStore.erase(guid);
}
-void ObjectMgr::SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t)
-{
- if (!t)
- {
- // Delete only
- RemoveGORespawnTime(loguid, instance);
- return;
- }
-
- // This function can be called from different map threads concurrently
- {
- _goRespawnTimesMutex.acquire();
- _goRespawnTimes[MAKE_PAIR64(loguid, instance)] = t;
- _goRespawnTimesMutex.release();
- }
-
- PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GO_RESPAWN);
- stmt->setUInt32(0, loguid);
- stmt->setUInt64(1, uint64(t));
- stmt->setUInt32(2, instance);
- CharacterDatabase.Execute(stmt);
-}
-
-void ObjectMgr::RemoveGORespawnTime(uint32 loguid, uint32 instance)
-{
- // This function can be called from different map threads concurrently
- {
- _goRespawnTimesMutex.acquire();
- _goRespawnTimes[MAKE_PAIR64(loguid, instance)] = 0;
- _goRespawnTimesMutex.release();
- }
-
- PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GO_RESPAWN);
- stmt->setUInt32(0, loguid);
- stmt->setUInt32(1, instance);
- CharacterDatabase.Execute(stmt);
-}
-
-void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance)
-{
- // This function can be called from different map threads concurrently
- RespawnTimes::iterator next;
-
- {
- _goRespawnTimesMutex.acquire();
- for (RespawnTimes::iterator itr = _goRespawnTimes.begin(); itr != _goRespawnTimes.end(); itr = next)
- {
- next = itr;
- ++next;
-
- if (GUID_HIPART(itr->first) == instance)
- _goRespawnTimes.erase(itr);
- }
- _goRespawnTimesMutex.release();
- }
- {
- _creatureRespawnTimesMutex.acquire();
- for (RespawnTimes::iterator itr = _creatureRespawnTimes.begin(); itr != _creatureRespawnTimes.end(); itr = next)
- {
- next = itr;
- ++next;
-
- if (GUID_HIPART(itr->first) == instance)
- _creatureRespawnTimes.erase(itr);
- }
- _creatureRespawnTimesMutex.release();
- }
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE);
- stmt->setUInt32(0, instance);
- CharacterDatabase.Execute(stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GO_RESPAWN_BY_INSTANCE);
- stmt->setUInt32(0, instance);
- CharacterDatabase.Execute(stmt);
-}
-
void ObjectMgr::DeleteGOData(uint32 guid)
{
// remove mapid*cellid -> guid_set map