diff options
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 235 |
1 files changed, 87 insertions, 148 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index a9987ae6954..22be28806e7 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -361,7 +361,7 @@ void ObjectMgr::LoadCreatureTemplates() // 69 70 71 72 73 74 75 76 // "RacialLeader, movementId, WidgetSetID, WidgetSetUnitConditionID, RegenHealth, mechanic_immune_mask, spell_school_immune_mask, flags_extra, " // 77 - // "ScriptName FROM creature_template WHERE entry = ? OR 1 = ? ORDER BY entry DESC"); + // "ScriptName FROM creature_template WHERE entry = ? OR 1 = ?"); WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_TEMPLATE); stmt->setUInt32(0, 0); @@ -374,35 +374,27 @@ void ObjectMgr::LoadCreatureTemplates() return; } - uint32 count = 0; - - uint32 const maxCreatureId = (*result)[0].GetUInt32(); - _creatureTemplateStore.resize(maxCreatureId + 1); + _creatureTemplateStore.reserve(result->GetRowCount()); do { Field* fields = result->Fetch(); LoadCreatureTemplate(fields); - - ++count; } while (result->NextRow()); // We load the creature models after loading but before checking LoadCreatureTemplateModels(); // Checking needs to be done after loading because of the difficulty self referencing - for (auto const& creatureTemplate : _creatureTemplateStore) - if (creatureTemplate) - CheckCreatureTemplate(creatureTemplate.get()); + for (auto const& ctPair : _creatureTemplateStore) + CheckCreatureTemplate(&ctPair.second); - TC_LOG_INFO("server.loading", ">> Loaded %u creature definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); + TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " creature definitions in %u ms", _creatureTemplateStore.size(), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadCreatureTemplate(Field* fields) { uint32 entry = fields[0].GetUInt32(); - - _creatureTemplateStore[entry] = std::make_unique<CreatureTemplate>(); - CreatureTemplate& creatureTemplate = *_creatureTemplateStore[entry].get(); + CreatureTemplate& creatureTemplate = _creatureTemplateStore[entry]; creatureTemplate.Entry = entry; @@ -663,8 +655,8 @@ void ObjectMgr::LoadCreatureScalingData() uint32 entry = fields[0].GetUInt32(); Difficulty difficulty = Difficulty(fields[1].GetUInt8()); - CreatureTemplate const* creatureTemplate = GetCreatureTemplate(entry); - if (!creatureTemplate) + auto itr = _creatureTemplateStore.find(entry); + if (itr == _creatureTemplateStore.end()) { TC_LOG_ERROR("sql.sql", "Creature template (Entry: %u) does not exist but has a record in `creature_template_scaling`", entry); continue; @@ -677,7 +669,7 @@ void ObjectMgr::LoadCreatureScalingData() creatureLevelScaling.DeltaLevelMax = fields[5].GetInt16(); creatureLevelScaling.ContentTuningID = fields[6].GetInt32(); - const_cast<CreatureTemplate*>(creatureTemplate)->scalingStore[difficulty] = creatureLevelScaling; + itr->second.scalingStore[difficulty] = creatureLevelScaling; ++count; } while (result->NextRow()); @@ -2995,17 +2987,13 @@ void ObjectMgr::LoadItemTemplates() uint32 oldMSTime = getMSTime(); uint32 sparseCount = 0; - uint32 const maxItemId = sItemSparseStore.GetNumRows(); - _itemTemplateStore.resize(maxItemId + 1); - for (ItemSparseEntry const* sparse : sItemSparseStore) { ItemEntry const* db2Data = sItemStore.LookupEntry(sparse->ID); if (!db2Data) continue; - _itemTemplateStore[sparse->ID] = std::make_unique<ItemTemplate>(); - ItemTemplate& itemTemplate = *_itemTemplateStore[sparse->ID].get(); + ItemTemplate& itemTemplate = _itemTemplateStore[sparse->ID]; itemTemplate.BasicData = db2Data; itemTemplate.ExtendedData = sparse; @@ -3082,14 +3070,14 @@ void ObjectMgr::LoadItemTemplates() // Load item effects (spells) for (ItemEffectEntry const* effectEntry : sItemEffectStore) { - ItemTemplate const* itemTemplate = GetItemTemplate(effectEntry->ParentItemID); - if (!itemTemplate) + auto itemItr = _itemTemplateStore.find(effectEntry->ParentItemID); + if (itemItr == _itemTemplateStore.end()) continue; - const_cast<ItemTemplate*>(itemTemplate)->Effects.push_back(effectEntry); + itemItr->second.Effects.push_back(effectEntry); } - TC_LOG_INFO("server.loading", ">> Loaded %u item templates in %u ms", sparseCount, GetMSTimeDiffToNow(oldMSTime)); + TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " item templates in %u ms", _itemTemplateStore.size(), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadItemTemplateAddon() @@ -3159,7 +3147,7 @@ void ObjectMgr::LoadItemScriptNames() ItemTemplate const* ObjectMgr::GetItemTemplate(uint32 entry) const { - return entry < _itemTemplateStore.size() ? _itemTemplateStore[entry].get() : nullptr; + return Trinity::Containers::MapGetValuePtr(_itemTemplateStore, entry); } void ObjectMgr::LoadVehicleTemplateAccessories() @@ -4153,17 +4141,14 @@ void ObjectMgr::LoadQuests() "AcceptedSoundKitID, CompleteSoundKitID, AreaGroupID, TimeAllowed, AllowableRaces, TreasurePickerID, Expansion, ManagedWorldStateID, QuestSessionBonus, " //107 108 109 110 111 112 113 114 115 "LogTitle, LogDescription, QuestDescription, AreaDescription, PortraitGiverText, PortraitGiverName, PortraitTurnInText, PortraitTurnInName, QuestCompletionLog" - " FROM quest_template ORDER BY ID DESC"); + " FROM quest_template"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 quests definitions. DB table `quest_template` is empty."); return; } - uint32 const maxQuestId = (*result)[0].GetUInt32(); - _questTemplates.resize(maxQuestId + 1); - - uint32 count = 0; + _questTemplates.reserve(result->GetRowCount()); // create multimap previous quest for each existed quest // some quests can have many previous maps set by NextQuestId in previous quest @@ -4172,11 +4157,10 @@ void ObjectMgr::LoadQuests() { Field* fields = result->Fetch(); - std::unique_ptr<Quest> newQuest = std::make_unique<Quest>(fields); - _questTemplates[newQuest->GetQuestId()] = std::move(newQuest); - ++count; - if (newQuest->IsAutoPush()) - _questTemplatesAutoPush.push_back(newQuest.get()); // BROKEN BUT WILL BE FIXED IN THE REVERT CHERRY-PICK + uint32 questId = fields[0].GetUInt32(); + auto itr = _questTemplates.emplace(std::piecewise_construct, std::forward_as_tuple(questId), std::forward_as_tuple(fields)).first; + if (itr->second.IsAutoPush()) + _questTemplatesAutoPush.push_back(&itr->second); } while (result->NextRow()); struct QuestLoaderHelper @@ -4235,11 +4219,9 @@ void ObjectMgr::LoadQuests() Field* fields = result->Fetch(); uint32 questId = fields[0].GetUInt32(); - if (questId < _questTemplates.size() && _questTemplates[questId]) - { - Quest* const quest = _questTemplates[questId].get(); - (quest->*loader.LoaderFunction)(fields); - } + auto itr = _questTemplates.find(questId); + if (itr != _questTemplates.end()) + (itr->second.*loader.LoaderFunction)(fields); else TC_LOG_ERROR("server.loading", "Table `%s` has data for quest %u but such quest does not exist", loader.TableName, questId); } while (result->NextRow()); @@ -4278,24 +4260,23 @@ void ObjectMgr::LoadQuests() uint32 questId = fields[2].GetUInt32(); // Do not throw error here because error for non existing quest is thrown while loading quest objectives. we do not need duplication - Quest const* quest = GetQuestTemplate(questId); - if (quest) - const_cast<Quest*>(quest)->LoadQuestObjectiveVisualEffect(fields); + auto itr = _questTemplates.find(questId); + if (itr != _questTemplates.end()) + itr->second.LoadQuestObjectiveVisualEffect(fields); } while (result->NextRow()); } std::map<uint32, uint32> usedMailTemplates; // Post processing - for (auto& qinfo : _questTemplates) + for (auto& questPair : _questTemplates) { - if (!qinfo) - continue; - // skip post-loading checks for disabled quests - if (DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, qinfo->GetQuestId(), nullptr)) + if (DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, questPair.first, nullptr)) continue; + Quest* qinfo = &questPair.second; + // additional quest integrity checks (GO, creature_template and items must be loaded already) if (qinfo->GetQuestType() >= MAX_QUEST_TYPES) @@ -4784,7 +4765,7 @@ void ObjectMgr::LoadQuests() if (uint32 nextQuestInChain = qinfo->_nextQuestInChain) { - if (nextQuestInChain >= _questTemplates.size() || !_questTemplates[nextQuestInChain]) + if (!_questTemplates.count(nextQuestInChain)) { TC_LOG_ERROR("sql.sql", "Quest %u has `NextQuestInChain` = %u but quest %u does not exist, quest chain will not work.", qinfo->GetQuestId(), qinfo->_nextQuestInChain, qinfo->_nextQuestInChain); @@ -4870,16 +4851,17 @@ void ObjectMgr::LoadQuests() // fill additional data stores if (uint32 prevQuestId = std::abs(qinfo->_prevQuestID)) { - if (prevQuestId >= _questTemplates.size() || !_questTemplates[prevQuestId]) + if (!_questTemplates.count(prevQuestId)) TC_LOG_ERROR("sql.sql", "Quest %d has PrevQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetPrevQuestId()); } if (uint32 nextQuestId = qinfo->_nextQuestID) { - if (nextQuestId >= _questTemplates.size() || !_questTemplates[nextQuestId]) + auto nextQuestItr = _questTemplates.find(nextQuestId); + if (nextQuestItr == _questTemplates.end()) TC_LOG_ERROR("sql.sql", "Quest %d has NextQuestId %u, but no such quest", qinfo->GetQuestId(), qinfo->_nextQuestID); else - _questTemplates[nextQuestId]->DependentPreviousQuests.push_back(qinfo->GetQuestId()); + nextQuestItr->second.DependentPreviousQuests.push_back(qinfo->GetQuestId()); } if (qinfo->_exclusiveGroup) @@ -4921,7 +4903,7 @@ void ObjectMgr::LoadQuests() if (Quest const* quest = GetQuestTemplate(paragonReputation->QuestID)) const_cast<Quest*>(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_REPEATABLE); - TC_LOG_INFO("server.loading", ">> Loaded %u quests definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); + TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " quests definitions in %u ms", _questTemplates.size(), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadQuestStartersAndEnders() @@ -5474,14 +5456,9 @@ void ObjectMgr::LoadEventScripts() std::set<uint32> evt_scripts; // Load all possible script entries from gameobjects - for (auto const& gameObjectTemplate : _gameObjectTemplateStore) - { - if (!gameObjectTemplate) - continue; - - if (uint32 eventId = gameObjectTemplate->GetEventScriptId()) + for (auto const& gameObjectTemplatePair : _gameObjectTemplateStore) + if (uint32 eventId = gameObjectTemplatePair.second.GetEventScriptId()) evt_scripts.insert(eventId); - } // Load all possible script entries from spells for (SpellNameEntry const* spellNameEntry : sSpellNameStore) @@ -5899,14 +5876,14 @@ void ObjectMgr::LoadInstanceEncounters() if (sDB2Manager.GetMapDifficultyData(dungeonEncounter->MapID, Difficulty(difficulty->ID))) { DungeonEncounterList& encounters = _dungeonEncounterStore[MAKE_PAIR64(dungeonEncounter->MapID, difficulty->ID)]; - encounters.push_back(std::make_unique<DungeonEncounter>(dungeonEncounter, EncounterCreditType(creditType), creditEntry, lastEncounterDungeon)); + encounters.emplace_back(dungeonEncounter, EncounterCreditType(creditType), creditEntry, lastEncounterDungeon); } } } else { DungeonEncounterList& encounters = _dungeonEncounterStore[MAKE_PAIR64(dungeonEncounter->MapID, dungeonEncounter->DifficultyID)]; - encounters.push_back(std::make_unique<DungeonEncounter>(dungeonEncounter, EncounterCreditType(creditType), creditEntry, lastEncounterDungeon)); + encounters.emplace_back(dungeonEncounter, EncounterCreditType(creditType), creditEntry, lastEncounterDungeon); } ++count; @@ -6438,7 +6415,7 @@ uint32 ObjectMgr::GetTaxiMountDisplayId(uint32 id, uint32 team, bool allowed_alt Quest const* ObjectMgr::GetQuestTemplate(uint32 quest_id) const { - return quest_id < _questTemplates.size() ? _questTemplates[quest_id].get() : nullptr; + return Trinity::Containers::MapGetValuePtr(_questTemplates, quest_id); } void ObjectMgr::LoadGraveyardZones() @@ -6709,10 +6686,7 @@ AreaTriggerStruct const* ObjectMgr::GetAreaTrigger(uint32 trigger) const AccessRequirement const* ObjectMgr::GetAccessRequirement(uint32 mapid, Difficulty difficulty) const { - AccessRequirementContainer::const_iterator itr = _accessRequirementStore.find(MAKE_PAIR64(mapid, difficulty)); - if (itr != _accessRequirementStore.end()) - return itr->second.get(); - return nullptr; + return Trinity::Containers::MapGetValuePtr(_accessRequirementStore, MAKE_PAIR64(mapid, difficulty)); } bool ObjectMgr::AddGraveyardLink(uint32 id, uint32 zoneId, uint32 team, bool persist /*= true*/) @@ -6882,9 +6856,7 @@ void ObjectMgr::LoadAccessRequirements() uint64 requirement_ID = MAKE_PAIR64(mapid, difficulty); - auto& ar = _accessRequirementStore[requirement_ID]; - ar = std::make_unique<AccessRequirement>(); - + AccessRequirement* ar = &_accessRequirementStore[requirement_ID]; ar->levelMin = fields[2].GetUInt8(); ar->levelMax = fields[3].GetUInt8(); ar->item = fields[4].GetUInt32(); @@ -7220,12 +7192,9 @@ void ObjectMgr::LoadGameObjectTemplate() { uint32 oldMSTime = getMSTime(); - uint32 const maxdb2GameObjectId = sGameObjectsStore.GetNumRows(); - _gameObjectTemplateStore.resize(maxdb2GameObjectId + 1); for (GameObjectsEntry const* db2go : sGameObjectsStore) { - _gameObjectTemplateStore[db2go->ID] = std::make_unique<GameObjectTemplate>(); - GameObjectTemplate& go = *_gameObjectTemplateStore[db2go->ID].get(); + GameObjectTemplate& go = _gameObjectTemplateStore[db2go->ID]; go.entry = db2go->ID; go.type = db2go->TypeID; go.displayId = db2go->DisplayID; @@ -7245,7 +7214,7 @@ void ObjectMgr::LoadGameObjectTemplate() "Data13, Data14, Data15, Data16, Data17, Data18, Data19, Data20, Data21, Data22, Data23, Data24, Data25, Data26, Data27, Data28, " // 37 38 39 40 41 42 43 44 "Data29, Data30, Data31, Data32, Data33, ContentTuningId, AIName, ScriptName " - "FROM gameobject_template ORDER BY entry DESC"); + "FROM gameobject_template"); if (!result) { @@ -7253,18 +7222,14 @@ void ObjectMgr::LoadGameObjectTemplate() return; } - uint32 const maxGameObjectId = (*result)[0].GetUInt32(); - if (maxGameObjectId > maxdb2GameObjectId) - _gameObjectTemplateStore.resize(maxGameObjectId + 1); - uint32 count = 0; + _gameObjectTemplateStore.reserve(result->GetRowCount()); do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); - _gameObjectTemplateStore[entry] = std::make_unique<GameObjectTemplate>(); - GameObjectTemplate& got = *_gameObjectTemplateStore[entry].get(); + GameObjectTemplate& got = _gameObjectTemplateStore[entry]; got.entry = entry; got.type = uint32(fields[1].GetUInt8()); got.displayId = fields[2].GetUInt32(); @@ -7435,12 +7400,9 @@ void ObjectMgr::LoadGameObjectTemplate() CheckGOLinkedTrapId(&got, got.gatheringNode.linkedTrap, 20); break; } + } while (result->NextRow()); - ++count; - } - while (result->NextRow()); - - TC_LOG_INFO("server.loading", ">> Loaded %u game object templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); + TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " game object templates in %u ms", _gameObjectTemplateStore.size(), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadGameObjectTemplateAddons() @@ -7926,8 +7888,6 @@ void ObjectMgr::LoadQuestPOI() _questPOIStore.clear(); // need for reload case - uint32 count = 0; - // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 QueryResult result = WorldDatabase.Query("SELECT QuestID, BlobIndex, Idx1, ObjectiveIndex, QuestObjectiveID, QuestObjectID, MapID, UiMapID, Priority, Flags, WorldEffectID, PlayerConditionID, NavigationPlayerConditionID, SpawnTrackingID, AlwaysAllowMergingBlobs FROM quest_poi order by QuestID, Idx1"); if (!result) @@ -7988,7 +7948,6 @@ void ObjectMgr::LoadQuestPOI() poiData.QuestID = questID; poiData.Blobs.emplace_back(blobIndex, objectiveIndex, questObjectiveID, questObjectID, mapID, uiMapID, priority, flags, worldEffectID, playerConditionID, navigationPlayerConditionID, spawnTrackingID, std::move(*points), alwaysAllowMergingBlobs); - ++count; continue; } } @@ -7997,7 +7956,7 @@ void ObjectMgr::LoadQuestPOI() } while (result->NextRow()); - TC_LOG_INFO("server.loading", ">> Loaded %u quest POI definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); + TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " quest POI definitions in %u ms", _questPOIStore.size(), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadNPCSpellClickSpells() @@ -8053,15 +8012,12 @@ void ObjectMgr::LoadNPCSpellClickSpells() // all spellclick data loaded, now we check if there are creatures with NPC_FLAG_SPELLCLICK but with no data // NOTE: It *CAN* be the other way around: no spellclick flag but with spellclick data, in case of creature-only vehicle accessories - for (auto const& creatureTemplate : _creatureTemplateStore) + for (auto& creatureTemplatePair : _creatureTemplateStore) { - if (!creatureTemplate) - continue; - - if ((creatureTemplate->npcflag & UNIT_NPC_FLAG_SPELLCLICK) && _spellClickInfoStore.find(creatureTemplate->Entry) == _spellClickInfoStore.end()) + if ((creatureTemplatePair.second.npcflag & UNIT_NPC_FLAG_SPELLCLICK) && !_spellClickInfoStore.count(creatureTemplatePair.first)) { - TC_LOG_ERROR("sql.sql", "npc_spellclick_spells: Creature template %u has UNIT_NPC_FLAG_SPELLCLICK but no data in spellclick table! Removing flag", creatureTemplate->Entry); - const_cast<CreatureTemplate*>(creatureTemplate.get())->npcflag &= ~UNIT_NPC_FLAG_SPELLCLICK; + TC_LOG_ERROR("sql.sql", "npc_spellclick_spells: Creature template %u has UNIT_NPC_FLAG_SPELLCLICK but no data in spellclick table! Removing flag", creatureTemplatePair.first); + creatureTemplatePair.second.npcflag &= ~UNIT_NPC_FLAG_SPELLCLICK; } } @@ -8120,7 +8076,7 @@ void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map, QuestRelationsReve uint32 quest = result->Fetch()[1].GetUInt32(); uint32 poolId = result->Fetch()[2].GetUInt32(); - if (quest >= _questTemplates.size() || !_questTemplates[quest]) + if (!_questTemplates.count(quest)) { TC_LOG_ERROR("sql.sql", "Table `%s`: Quest %u listed for entry %u does not exist.", table.c_str(), quest, id); continue; @@ -8398,50 +8354,39 @@ void ObjectMgr::LoadGameObjectForQuests() uint32 count = 0; // collect GO entries for GO that must activated - for (auto const& gameObjectTemplate : _gameObjectTemplateStore) + for (auto const& gameObjectTemplatePair : _gameObjectTemplateStore) { - if (!gameObjectTemplate) - continue; - - switch (gameObjectTemplate->type) + switch (gameObjectTemplatePair.second.type) { case GAMEOBJECT_TYPE_QUESTGIVER: - _gameObjectForQuestStore.insert(gameObjectTemplate->entry); - ++count; break; case GAMEOBJECT_TYPE_CHEST: { // scan GO chest with loot including quest items - uint32 lootId = gameObjectTemplate->GetLootId(); + uint32 lootId = gameObjectTemplatePair.second.GetLootId(); // find quest loot for GO - if (gameObjectTemplate->chest.questID || LootTemplates_Gameobject.HaveQuestLootFor(lootId)) - { - _gameObjectForQuestStore.insert(gameObjectTemplate->entry); - ++count; - } - break; + if (gameObjectTemplatePair.second.chest.questID || LootTemplates_Gameobject.HaveQuestLootFor(lootId)) + break; + continue; } case GAMEOBJECT_TYPE_GENERIC: { - if (gameObjectTemplate->generic.questID > 0) //quests objects - { - _gameObjectForQuestStore.insert(gameObjectTemplate->entry); - ++count; - } - break; + if (gameObjectTemplatePair.second.generic.questID > 0) //quests objects + break; + continue; } case GAMEOBJECT_TYPE_GOOBER: { - if (gameObjectTemplate->goober.questID > 0) //quests objects - { - _gameObjectForQuestStore.insert(gameObjectTemplate->entry); - ++count; - } - break; + if (gameObjectTemplatePair.second.goober.questID > 0) //quests objects + break; + continue; } default: - break; + continue; } + + _gameObjectForQuestStore.insert(gameObjectTemplatePair.first); + ++count; } TC_LOG_INFO("server.loading", ">> Loaded %u GameObjects for quests in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); @@ -9015,7 +8960,7 @@ void ObjectMgr::LoadCreatureTrainers() TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " default trainers in %u ms", _creatureDefaultTrainers.size(), GetMSTimeDiffToNow(oldMSTime)); } -uint32 ObjectMgr::LoadReferenceVendor(int32 vendor, int32 item, std::set<uint32> *skip_vendors) +uint32 ObjectMgr::LoadReferenceVendor(int32 vendor, int32 item, std::set<uint32>* skip_vendors) { // find all items from the reference vendor WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_NPC_VENDOR_REF); @@ -9544,16 +9489,13 @@ void ObjectMgr::LoadCreatureClassLevelStats() } while (result->NextRow()); - for (auto const& creatureTemplate : _creatureTemplateStore) + for (auto const& creatureTemplatePair : _creatureTemplateStore) { - if (!creatureTemplate) - continue; - - std::pair<int16, int16> levels = creatureTemplate->GetMinMaxLevel(); + std::pair<int16, int16> levels = creatureTemplatePair.second.GetMinMaxLevel(); for (int16 lvl = levels.first; lvl <= levels.second; ++lvl) { - if (_creatureBaseStatsStore.find(MAKE_PAIR16(lvl, creatureTemplate->unit_class)) == _creatureBaseStatsStore.end()) - TC_LOG_ERROR("sql.sql", "Missing base stats for creature class %u level %u", creatureTemplate->unit_class, lvl); + if (!_creatureBaseStatsStore.count(MAKE_PAIR16(lvl, creatureTemplatePair.second.unit_class))) + TC_LOG_ERROR("sql.sql", "Missing base stats for creature class %u level %u", creatureTemplatePair.second.unit_class, lvl); } } @@ -9980,7 +9922,7 @@ TerrainSwapInfo const* ObjectMgr::GetTerrainSwapInfo(uint32 terrainSwapId) const GameObjectTemplate const* ObjectMgr::GetGameObjectTemplate(uint32 entry) const { - return entry < _gameObjectTemplateStore.size() ? _gameObjectTemplateStore[entry].get() : nullptr; + return Trinity::Containers::MapGetValuePtr(_gameObjectTemplateStore, entry); } GameObjectTemplateAddon const* ObjectMgr::GetGameObjectTemplateAddon(uint32 entry) const @@ -9994,12 +9936,12 @@ GameObjectTemplateAddon const* ObjectMgr::GetGameObjectTemplateAddon(uint32 entr CreatureTemplate const* ObjectMgr::GetCreatureTemplate(uint32 entry) const { - return entry < _creatureTemplateStore.size() ? _creatureTemplateStore[entry].get() : nullptr; + return Trinity::Containers::MapGetValuePtr(_creatureTemplateStore, entry); } -QuestPOIData const* ObjectMgr::GetQuestPOIData(int32 QuestID) +QuestPOIData const* ObjectMgr::GetQuestPOIData(int32 questId) { - return Trinity::Containers::MapGetValuePtr(_questPOIStore, QuestID); + return Trinity::Containers::MapGetValuePtr(_questPOIStore, questId); } VehicleTemplate const* ObjectMgr::GetVehicleTemplate(Vehicle* veh) const @@ -10351,21 +10293,18 @@ void ObjectMgr::InitializeQueriesData(QueryDataGroup mask) // Initialize Query data for creatures if (mask & QUERY_DATA_CREATURES) - for (auto const& creatureTemplate : _creatureTemplateStore) - if (creatureTemplate) - creatureTemplate->InitializeQueryData(); + for (auto& creatureTemplatePair : _creatureTemplateStore) + creatureTemplatePair.second.InitializeQueryData(); // Initialize Query Data for gameobjects if (mask & QUERY_DATA_GAMEOBJECTS) - for (auto const& gameObjectTemplate : _gameObjectTemplateStore) - if (gameObjectTemplate) - gameObjectTemplate->InitializeQueryData(); + for (auto& gameObjectTemplatePair : _gameObjectTemplateStore) + gameObjectTemplatePair.second.InitializeQueryData(); // Initialize Query Data for quests if (mask & QUERY_DATA_QUESTS) - for (auto const& questTemplate : _questTemplates) - if (questTemplate) - questTemplate->InitializeQueryData(); + for (auto& questTemplatePair : _questTemplates) + questTemplatePair.second.InitializeQueryData(); // Initialize Quest POI data if (mask & QUERY_DATA_POIS) |