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Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp25
1 files changed, 9 insertions, 16 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index f9a4c0cc290..ab9e82c147f 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -9852,8 +9852,8 @@ CreatureBaseStats const* ObjectMgr::GetCreatureBaseStats(uint8 level, uint8 unit
void ObjectMgr::LoadCreatureClassLevelStats()
{
uint32 oldMSTime = getMSTime();
- // 0 1 2 3 4 5 6 7 8 9 10 12 13 14
- QueryResult result = WorldDatabase.Query("SELECT level, class, basehp0, basehp1, basehp2, basehp3, basemana, basearmor, attackpower, rangedattackpower, damage_base, damage_exp1, damage_exp2, damage_exp3 FROM creature_classlevelstats");
+ // 0 1 2 3 4 5
+ QueryResult result = WorldDatabase.Query("SELECT level, class, basemana, basearmor, attackpower, rangedattackpower FROM creature_classlevelstats");
if (!result)
{
@@ -9874,17 +9874,10 @@ void ObjectMgr::LoadCreatureClassLevelStats()
CreatureBaseStats stats;
- for (uint8 i = 0; i <= CURRENT_EXPANSION; ++i)
+ for (uint8 i = 0; i < MAX_CLASSIC_EXPANSIONS; ++i)
{
- stats.BaseHealth[i] = fields[2 + i].GetUInt32();
-
- if (stats.BaseHealth[i] == 0)
- {
- TC_LOG_ERROR("sql.sql", "Creature base stats for class {}, level {} has invalid zero base HP[{}] - set to 1", Class, Level, i);
- stats.BaseHealth[i] = 1;
- }
-
- stats.BaseDamage[i] = fields[10 + i].GetFloat();
+ stats.BaseHealth[i] = GetGameTableColumnForClass(sNpcTotalHpGameTable[i].GetRow(Level), Class);
+ stats.BaseDamage[i] = GetGameTableColumnForClass(sNpcDamageByClassGameTable[i].GetRow(Level), Class);
if (stats.BaseDamage[i] < 0.0f)
{
TC_LOG_ERROR("sql.sql", "Creature base stats for class {}, level {} has invalid negative base damage[{}] - set to 0.0", Class, Level, i);
@@ -9892,11 +9885,11 @@ void ObjectMgr::LoadCreatureClassLevelStats()
}
}
- stats.BaseMana = fields[6].GetUInt32();
- stats.BaseArmor = fields[7].GetUInt32();
+ stats.BaseMana = fields[2].GetUInt32();
+ stats.BaseArmor = fields[3].GetUInt32();
- stats.AttackPower = fields[8].GetUInt16();
- stats.RangedAttackPower = fields[9].GetUInt16();
+ stats.AttackPower = fields[4].GetUInt16();
+ stats.RangedAttackPower = fields[5].GetUInt16();
_creatureBaseStatsStore[MAKE_PAIR16(Level, Class)] = stats;