diff options
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index e38539429ae..c616ee11270 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -21,10 +21,12 @@ #include "AzeriteItem.h" #include "Chat.h" #include "Containers.h" +#include "CreatureAIFactory.h" #include "DatabaseEnv.h" #include "DB2Stores.h" #include "DisableMgr.h" #include "GameObject.h" +#include "GameObjectAIFactory.h" #include "GameTables.h" #include "GridDefines.h" #include "GossipDef.h" @@ -935,6 +937,12 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo) ok = true; } + if (!cInfo->AIName.empty() && !sCreatureAIRegistry->HasItem(cInfo->AIName)) + { + TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has non-registered `AIName` '%s' set, removing", cInfo->Entry, cInfo->AIName.c_str()); + const_cast<CreatureTemplate*>(cInfo)->AIName.clear(); + } + FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction); if (!factionTemplate) { @@ -2048,6 +2056,12 @@ void ObjectMgr::LoadCreatures() TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD " Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature is not in instance.", guid, data.id); } + if (data.movementType >= MAX_DB_MOTION_TYPE) + { + TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD " Entry: %u) with wrong movement generator type (%u), ignored and set to IDLE.", guid, data.id, data.movementType); + data.movementType = IDLE_MOTION_TYPE; + } + if (data.spawndist < 0.0f) { TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD " Entry: %u) with `spawndist`< 0, set to 0.", guid, data.id); @@ -7061,6 +7075,11 @@ void ObjectMgr::LoadGameObjectTemplate() got.ScriptId = GetScriptId(fields[44].GetString()); // Checks + if (!got.AIName.empty() && !sGameObjectAIRegistry->HasItem(got.AIName)) + { + TC_LOG_ERROR("sql.sql", "GameObject (Entry: %u) has non-registered `AIName` '%s' set, removing", got.entry, got.AIName.c_str()); + got.AIName.clear(); + } switch (got.type) { |