diff options
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 950dacbcac2..2b7d2f2cd14 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -2008,12 +2008,12 @@ void ObjectMgr::LoadCreatures() // 0 1 2 3 4 5 6 7 8 9 10 QueryResult result = WorldDatabase.Query("SELECT creature.guid, id, map, position_x, position_y, position_z, orientation, modelid, equipment_id, spawntimesecs, spawndist, " // 11 12 13 14 15 16 17 18 19 20 21 - "currentwaypoint, curhealth, curmana, MovementType, spawnMask, phaseMask, eventEntry, pool_entry, creature.npcflag, creature.unit_flags, creature.dynamicflags, " + "currentwaypoint, curhealth, curmana, MovementType, spawnMask, phaseMask, eventEntry, poolSpawnId, creature.npcflag, creature.unit_flags, creature.dynamicflags, " // 22 "creature.ScriptName " "FROM creature " "LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid " - "LEFT OUTER JOIN pool_creature ON creature.guid = pool_creature.guid"); + "LEFT OUTER JOIN pool_members ON pool_members.type = 0 AND creature.guid = pool_members.spawnId"); if (!result) { @@ -2302,11 +2302,11 @@ void ObjectMgr::LoadGameObjects() // 0 1 2 3 4 5 6 QueryResult result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation, " // 7 8 9 10 11 12 13 14 15 16 17 - "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, eventEntry, pool_entry, " + "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, eventEntry, poolSpawnId, " // 18 "ScriptName " "FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid " - "LEFT OUTER JOIN pool_gameobject ON gameobject.guid = pool_gameobject.guid"); + "LEFT OUTER JOIN pool_members ON pool_members.type = 1 AND gameobject.guid = pool_members.spawnId"); if (!result) { |