aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Globals/ObjectMgr.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 23c1490dcc6..79e5d0e66d0 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -1171,7 +1171,7 @@ void ObjectMgr::LoadEquipmentTemplates()
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4
- QueryResult result = WorldDatabase.Query("SELECT entry, id, itemEntry1, itemEntry2, itemEntry3 FROM creature_equip_template");
+ QueryResult result = WorldDatabase.Query("SELECT CreatureID, ID, ItemID1, ItemID2, ItemID3 FROM creature_equip_template");
if (!result)
{
@@ -1188,7 +1188,7 @@ void ObjectMgr::LoadEquipmentTemplates()
if (!sObjectMgr->GetCreatureTemplate(entry))
{
- TC_LOG_ERROR("sql.sql", "Creature template (Entry: %u) does not exist but has a record in `creature_equip_template`", entry);
+ TC_LOG_ERROR("sql.sql", "Creature template (CreatureID: %u) does not exist but has a record in `creature_equip_template`", entry);
continue;
}
@@ -1214,7 +1214,7 @@ void ObjectMgr::LoadEquipmentTemplates()
if (!dbcItem)
{
- TC_LOG_ERROR("sql.sql", "Unknown item (entry=%u) in creature_equip_template.itemEntry%u for entry = %u and id=%u, forced to 0.",
+ TC_LOG_ERROR("sql.sql", "Unknown item (ID=%u) in creature_equip_template.ItemID%u for CreatureID = %u and ID=%u, forced to 0.",
equipmentInfo.ItemEntry[i], i+1, entry, id);
equipmentInfo.ItemEntry[i] = 0;
continue;
@@ -1230,7 +1230,7 @@ void ObjectMgr::LoadEquipmentTemplates()
dbcItem->InventoryType != INVTYPE_THROWN &&
dbcItem->InventoryType != INVTYPE_RANGEDRIGHT)
{
- TC_LOG_ERROR("sql.sql", "Item (entry=%u) in creature_equip_template.itemEntry%u for entry = %u and id = %u is not equipable in a hand, forced to 0.",
+ TC_LOG_ERROR("sql.sql", "Item (ID=%u) in creature_equip_template.ItemID%u for CreatureID = %u and ID = %u is not equipable in a hand, forced to 0.",
equipmentInfo.ItemEntry[i], i+1, entry, id);
equipmentInfo.ItemEntry[i] = 0;
}