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Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp21
1 files changed, 9 insertions, 12 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 6ceee339d70..f7256dc862f 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -1662,7 +1662,7 @@ void ObjectMgr::LoadCreatures()
spawnMasks[i] |= (1 << k);
_creatureDataStore.rehash(result->GetRowCount());
- uint32 count = 0;
+
do
{
Field* fields = result->Fetch();
@@ -1800,12 +1800,10 @@ void ObjectMgr::LoadCreatures()
// Add to grid if not managed by the game event or pool system
if (gameEvent == 0 && PoolId == 0)
AddCreatureToGrid(guid, &data);
+ }
+ while (result->NextRow());
- ++count;
-
- } while (result->NextRow());
-
- TC_LOG_INFO("server.loading", ">> Loaded %u creatures in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " creatures in %u ms", _creatureDataStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data)
@@ -1976,8 +1974,6 @@ void ObjectMgr::LoadGameobjects()
{
uint32 oldMSTime = getMSTime();
- uint32 count = 0;
-
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation, "
// 7 8 9 10 11 12 13 14 15 16 17 18 19
@@ -2000,6 +1996,7 @@ void ObjectMgr::LoadGameobjects()
spawnMasks[i] |= (1 << k);
_gameObjectDataStore.rehash(result->GetRowCount());
+
do
{
Field* fields = result->Fetch();
@@ -2137,10 +2134,10 @@ void ObjectMgr::LoadGameobjects()
if (gameEvent == 0 && PoolId == 0) // if not this is to be managed by GameEvent System or Pool system
AddGameobjectToGrid(guid, &data);
- ++count;
- } while (result->NextRow());
+ }
+ while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %lu gameobjects in %u ms", (unsigned long)_gameObjectDataStore.size(), GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " gameobjects in %u ms", _gameObjectDataStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data)
@@ -7688,7 +7685,7 @@ bool isValidString(const std::wstring& wstr, uint32 strictMask, bool numericOrSp
return false;
}
-uint8 ObjectMgr::CheckPlayerName(const std::string& name, bool create)
+ResponseCodes ObjectMgr::CheckPlayerName(const std::string& name, bool create)
{
std::wstring wname;
if (!Utf8toWStr(name, wname))