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path: root/src/server/game/Globals/ObjectMgr.cpp
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Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp196
1 files changed, 90 insertions, 106 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 465d00c5a6a..209f08a92ab 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -352,21 +352,21 @@ void ObjectMgr::LoadCreatureTemplates()
// 0 1 2 3 4 5 6 7 8
// "SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, name, femaleName, subname, "
- // 9 10 11 12 13 14 15 16
- // "TitleAlt, IconName, gossip_menu_id, minlevel, maxlevel, HealthScalingExpansion, RequiredExpansion, VignetteID, "
- // 17 18 19 20 21 22 23 24 25 26 27
+ // 9 10 11 12 13 14
+ // "TitleAlt, IconName, gossip_menu_id, HealthScalingExpansion, RequiredExpansion, VignetteID, "
+ // 15 16 17 18 19 20 21 22 23 24 25
// "faction, npcflag, speed_walk, speed_run, scale, `rank`, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, "
- // 28 29 30 31 32 33 34 35
+ // 26 27 28 29 30 31 32 33
// "unit_class, unit_flags, unit_flags2, unit_flags3, dynamicflags, family, trainer_class, type, "
- // 36 37 38 39 40 41 42 43 44 45
+ // 34 35 36 37 38 39 40 41 42 43
// "type_flags, type_flags2, lootid, pickpocketloot, skinloot, VehicleId, mingold, maxgold, AIName, MovementType, "
- // 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
+ // 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58
// "ctm.Ground, ctm.Swim, ctm.Flight, ctm.Rooted, ctm.Chase, ctm.Random, ctm.InteractionPauseTimer, HoverHeight, HealthModifier, HealthModifierExtra, ManaModifier, ManaModifierExtra, ArmorModifier, DamageModifier, ExperienceModifier, "
- // 61 62 63 64 65 66
+ // 59 60 61 62 63 64
// "RacialLeader, movementId, CreatureDifficultyID, WidgetSetID, WidgetSetUnitConditionID, RegenHealth, "
- // 67 68 69
+ // 65 66 67
// "mechanic_immune_mask, spell_school_immune_mask, flags_extra, "
- // 70 71
+ // 68 69
// "ScriptName, StringId FROM creature_template WHERE entry = ? OR 1 = ?");
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_TEMPLATE);
@@ -421,35 +421,33 @@ void ObjectMgr::LoadCreatureTemplate(Field* fields)
creatureTemplate.TitleAlt = fields[9].GetString();
creatureTemplate.IconName = fields[10].GetString();
creatureTemplate.GossipMenuId = fields[11].GetUInt32();
- creatureTemplate.minlevel = fields[12].GetInt16();
- creatureTemplate.maxlevel = fields[13].GetInt16();
- creatureTemplate.HealthScalingExpansion = fields[14].GetInt32();
- creatureTemplate.RequiredExpansion = fields[15].GetUInt32();
- creatureTemplate.VignetteID = fields[16].GetUInt32();
- creatureTemplate.faction = fields[17].GetUInt16();
- creatureTemplate.npcflag = fields[18].GetUInt64();
- creatureTemplate.speed_walk = fields[19].GetFloat();
- creatureTemplate.speed_run = fields[20].GetFloat();
- creatureTemplate.scale = fields[21].GetFloat();
- creatureTemplate.rank = uint32(fields[22].GetUInt8());
- creatureTemplate.dmgschool = uint32(fields[23].GetInt8());
- creatureTemplate.BaseAttackTime = fields[24].GetUInt32();
- creatureTemplate.RangeAttackTime = fields[25].GetUInt32();
- creatureTemplate.BaseVariance = fields[26].GetFloat();
- creatureTemplate.RangeVariance = fields[27].GetFloat();
- creatureTemplate.unit_class = uint32(fields[28].GetUInt8());
- creatureTemplate.unit_flags = fields[29].GetUInt32();
- creatureTemplate.unit_flags2 = fields[30].GetUInt32();
- creatureTemplate.unit_flags3 = fields[31].GetUInt32();
- creatureTemplate.dynamicflags = fields[32].GetUInt32();
- creatureTemplate.family = CreatureFamily(fields[33].GetInt32());
- creatureTemplate.trainer_class = uint32(fields[34].GetUInt8());
- creatureTemplate.type = uint32(fields[35].GetUInt8());
- creatureTemplate.type_flags = fields[36].GetUInt32();
- creatureTemplate.type_flags2 = fields[37].GetUInt32();
- creatureTemplate.lootid = fields[38].GetUInt32();
- creatureTemplate.pickpocketLootId = fields[39].GetUInt32();
- creatureTemplate.SkinLootId = fields[40].GetUInt32();
+ creatureTemplate.HealthScalingExpansion = fields[12].GetInt32();
+ creatureTemplate.RequiredExpansion = fields[13].GetUInt32();
+ creatureTemplate.VignetteID = fields[14].GetUInt32();
+ creatureTemplate.faction = fields[15].GetUInt16();
+ creatureTemplate.npcflag = fields[16].GetUInt64();
+ creatureTemplate.speed_walk = fields[17].GetFloat();
+ creatureTemplate.speed_run = fields[18].GetFloat();
+ creatureTemplate.scale = fields[19].GetFloat();
+ creatureTemplate.rank = uint32(fields[20].GetUInt8());
+ creatureTemplate.dmgschool = uint32(fields[21].GetInt8());
+ creatureTemplate.BaseAttackTime = fields[22].GetUInt32();
+ creatureTemplate.RangeAttackTime = fields[23].GetUInt32();
+ creatureTemplate.BaseVariance = fields[24].GetFloat();
+ creatureTemplate.RangeVariance = fields[25].GetFloat();
+ creatureTemplate.unit_class = uint32(fields[26].GetUInt8());
+ creatureTemplate.unit_flags = fields[27].GetUInt32();
+ creatureTemplate.unit_flags2 = fields[28].GetUInt32();
+ creatureTemplate.unit_flags3 = fields[29].GetUInt32();
+ creatureTemplate.dynamicflags = fields[30].GetUInt32();
+ creatureTemplate.family = CreatureFamily(fields[31].GetInt32());
+ creatureTemplate.trainer_class = uint32(fields[32].GetUInt8());
+ creatureTemplate.type = uint32(fields[33].GetUInt8());
+ creatureTemplate.type_flags = fields[34].GetUInt32();
+ creatureTemplate.type_flags2 = fields[35].GetUInt32();
+ creatureTemplate.lootid = fields[36].GetUInt32();
+ creatureTemplate.pickpocketLootId = fields[37].GetUInt32();
+ creatureTemplate.SkinLootId = fields[38].GetUInt32();
for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
creatureTemplate.resistance[i] = 0;
@@ -457,51 +455,51 @@ void ObjectMgr::LoadCreatureTemplate(Field* fields)
for (uint8 i = 0; i < MAX_CREATURE_SPELLS; ++i)
creatureTemplate.spells[i] = 0;
- creatureTemplate.VehicleId = fields[41].GetUInt32();
- creatureTemplate.mingold = fields[42].GetUInt32();
- creatureTemplate.maxgold = fields[43].GetUInt32();
- creatureTemplate.AIName = fields[44].GetString();
- creatureTemplate.MovementType = uint32(fields[45].GetUInt8());
+ creatureTemplate.VehicleId = fields[39].GetUInt32();
+ creatureTemplate.mingold = fields[40].GetUInt32();
+ creatureTemplate.maxgold = fields[41].GetUInt32();
+ creatureTemplate.AIName = fields[42].GetString();
+ creatureTemplate.MovementType = uint32(fields[43].GetUInt8());
+ if (!fields[44].IsNull())
+ creatureTemplate.Movement.Ground = static_cast<CreatureGroundMovementType>(fields[44].GetUInt8());
+
+ if (!fields[45].IsNull())
+ creatureTemplate.Movement.Swim = fields[45].GetBool();
+
if (!fields[46].IsNull())
- creatureTemplate.Movement.Ground = static_cast<CreatureGroundMovementType>(fields[46].GetUInt8());
+ creatureTemplate.Movement.Flight = static_cast<CreatureFlightMovementType>(fields[46].GetUInt8());
if (!fields[47].IsNull())
- creatureTemplate.Movement.Swim = fields[47].GetBool();
+ creatureTemplate.Movement.Rooted = fields[47].GetBool();
if (!fields[48].IsNull())
- creatureTemplate.Movement.Flight = static_cast<CreatureFlightMovementType>(fields[48].GetUInt8());
+ creatureTemplate.Movement.Chase = static_cast<CreatureChaseMovementType>(fields[48].GetUInt8());
if (!fields[49].IsNull())
- creatureTemplate.Movement.Rooted = fields[49].GetBool();
+ creatureTemplate.Movement.Random = static_cast<CreatureRandomMovementType>(fields[49].GetUInt8());
if (!fields[50].IsNull())
- creatureTemplate.Movement.Chase = static_cast<CreatureChaseMovementType>(fields[50].GetUInt8());
-
- if (!fields[51].IsNull())
- creatureTemplate.Movement.Random = static_cast<CreatureRandomMovementType>(fields[51].GetUInt8());
-
- if (!fields[52].IsNull())
- creatureTemplate.Movement.InteractionPauseTimer = fields[52].GetUInt32();
-
- creatureTemplate.HoverHeight = fields[53].GetFloat();
- creatureTemplate.ModHealth = fields[54].GetFloat();
- creatureTemplate.ModHealthExtra = fields[55].GetFloat();
- creatureTemplate.ModMana = fields[56].GetFloat();
- creatureTemplate.ModManaExtra = fields[57].GetFloat();
- creatureTemplate.ModArmor = fields[58].GetFloat();
- creatureTemplate.ModDamage = fields[59].GetFloat();
- creatureTemplate.ModExperience = fields[60].GetFloat();
- creatureTemplate.RacialLeader = fields[61].GetBool();
- creatureTemplate.movementId = fields[62].GetUInt32();
- creatureTemplate.CreatureDifficultyID = fields[63].GetInt32();
- creatureTemplate.WidgetSetID = fields[64].GetInt32();
- creatureTemplate.WidgetSetUnitConditionID = fields[65].GetInt32();
- creatureTemplate.RegenHealth = fields[66].GetBool();
- creatureTemplate.MechanicImmuneMask = fields[67].GetUInt64();
- creatureTemplate.SpellSchoolImmuneMask = fields[68].GetUInt32();
- creatureTemplate.flags_extra = fields[69].GetUInt32();
- creatureTemplate.ScriptID = GetScriptId(fields[70].GetString());
- creatureTemplate.StringId = fields[71].GetString();
+ creatureTemplate.Movement.InteractionPauseTimer = fields[50].GetUInt32();
+
+ creatureTemplate.HoverHeight = fields[51].GetFloat();
+ creatureTemplate.ModHealth = fields[52].GetFloat();
+ creatureTemplate.ModHealthExtra = fields[53].GetFloat();
+ creatureTemplate.ModMana = fields[54].GetFloat();
+ creatureTemplate.ModManaExtra = fields[55].GetFloat();
+ creatureTemplate.ModArmor = fields[56].GetFloat();
+ creatureTemplate.ModDamage = fields[57].GetFloat();
+ creatureTemplate.ModExperience = fields[58].GetFloat();
+ creatureTemplate.RacialLeader = fields[59].GetBool();
+ creatureTemplate.movementId = fields[60].GetUInt32();
+ creatureTemplate.CreatureDifficultyID = fields[61].GetInt32();
+ creatureTemplate.WidgetSetID = fields[62].GetInt32();
+ creatureTemplate.WidgetSetUnitConditionID = fields[63].GetInt32();
+ creatureTemplate.RegenHealth = fields[64].GetBool();
+ creatureTemplate.MechanicImmuneMask = fields[65].GetUInt64();
+ creatureTemplate.SpellSchoolImmuneMask = fields[66].GetUInt32();
+ creatureTemplate.flags_extra = fields[67].GetUInt32();
+ creatureTemplate.ScriptID = GetScriptId(fields[68].GetString());
+ creatureTemplate.StringId = fields[69].GetString();
}
void ObjectMgr::LoadCreatureTemplateResistances()
@@ -884,6 +882,19 @@ void ObjectMgr::LoadCreatureScalingData()
itr->second.scalingStore[difficulty] = creatureLevelScaling;
+ // Assign creature level scaling to creature difficulty entry (if any)
+ // TODO: Drop the use of creature difficulties
+ int32 difficultyIndex = CreatureTemplate::DifficultyIDToDifficultyEntryIndex(difficulty);
+ if (difficultyIndex != -1)
+ {
+ if (uint32 difficultyEntry = itr->second.DifficultyEntry[difficultyIndex])
+ {
+ auto itr2 = _creatureTemplateStore.find(difficultyEntry);
+ if (itr2 != _creatureTemplateStore.end())
+ itr2->second.scalingStore[difficulty] = creatureLevelScaling;
+ }
+ }
+
++count;
} while (result->NextRow());
@@ -945,18 +956,6 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
cInfo->Entry, cInfo->HealthScalingExpansion, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->HealthScalingExpansion);
}
- if (cInfo->minlevel > difficultyInfo->minlevel)
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: {}, minlevel: {}) has lower `minlevel` in difficulty {} mode (Entry: {}, minlevel: {}).",
- cInfo->Entry, cInfo->minlevel, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->minlevel);
- }
-
- if (cInfo->maxlevel > difficultyInfo->maxlevel)
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: {}, maxlevel: {}) has lower `maxlevel` in difficulty {} mode (Entry: {}, maxlevel: {}).",
- cInfo->Entry, cInfo->maxlevel, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->maxlevel);
- }
-
if (cInfo->faction != difficultyInfo->faction)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}, faction: {}) has different `faction` in difficulty {} mode (Entry: {}, faction: {}).",
@@ -1242,21 +1241,6 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
const_cast<CreatureTemplate*>(cInfo)->dynamicflags = 0;
}
- std::pair<int16, int16> levels = cInfo->GetMinMaxLevel();
- if (levels.first < 1 || levels.first > STRONG_MAX_LEVEL)
- {
- TC_LOG_ERROR("sql.sql", "Creature (ID: {}): Calculated minLevel {} is not within [1, 255], value has been set to {}.", cInfo->Entry, cInfo->minlevel,
- cInfo->HealthScalingExpansion == EXPANSION_LEVEL_CURRENT ? MAX_LEVEL : 1);
- const_cast<CreatureTemplate*>(cInfo)->minlevel = cInfo->HealthScalingExpansion == EXPANSION_LEVEL_CURRENT ? 0 : 1;
- }
-
- if (levels.second < 1 || levels.second > STRONG_MAX_LEVEL)
- {
- TC_LOG_ERROR("sql.sql", "Creature (ID: {}): Calculated maxLevel {} is not within [1, 255], value has been set to {}.", cInfo->Entry, cInfo->maxlevel,
- cInfo->HealthScalingExpansion == EXPANSION_LEVEL_CURRENT ? MAX_LEVEL : 1);
- const_cast<CreatureTemplate*>(cInfo)->maxlevel = cInfo->HealthScalingExpansion == EXPANSION_LEVEL_CURRENT ? 0 : 1;
- }
-
const_cast<CreatureTemplate*>(cInfo)->ModDamage *= Creature::_GetDamageMod(cInfo->rank);
if (cInfo->GossipMenuId && !(cInfo->npcflag & UNIT_NPC_FLAG_GOSSIP))
@@ -10197,13 +10181,13 @@ void ObjectMgr::LoadCreatureClassLevelStats()
}
while (result->NextRow());
- for (auto const& creatureTemplatePair : _creatureTemplateStore)
+ for (uint8 unitLevel = 1; unitLevel <= DEFAULT_MAX_LEVEL + 3; ++unitLevel)
{
- std::pair<int16, int16> levels = creatureTemplatePair.second.GetMinMaxLevel();
- for (int16 lvl = levels.first; lvl <= levels.second; ++lvl)
+ for (uint8 unitClass = 1; unitClass <= MAX_UNIT_CLASSES; ++unitClass)
{
- if (!_creatureBaseStatsStore.count(MAKE_PAIR16(lvl, creatureTemplatePair.second.unit_class)))
- TC_LOG_ERROR("sql.sql", "Missing base stats for creature class {} level {}", creatureTemplatePair.second.unit_class, lvl);
+ uint8 unitClassMask = 1 << (unitClass - 1);
+ if (!_creatureBaseStatsStore.count(MAKE_PAIR16(unitLevel, unitClassMask)))
+ TC_LOG_ERROR("sql.sql", "Missing base stats for creature class {} level {}", unitClassMask, unitLevel);
}
}