aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Globals/ObjectMgr.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp66
1 files changed, 15 insertions, 51 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 70f8eb4d0fa..985d0508f6c 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -2152,103 +2152,67 @@ Player* ObjectMgr::GetPlayerByLowGUID(ObjectGuid::LowType lowguid) const
}
// name must be checked to correctness (if received) before call this function
-ObjectGuid ObjectMgr::GetPlayerGUIDByName(std::string const& name) const
+ObjectGuid ObjectMgr::GetPlayerGUIDByName(std::string const& name)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_BY_NAME);
-
stmt->setString(0, name);
- PreparedQueryResult result = CharacterDatabase.Query(stmt);
-
- if (result)
+ if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
return ObjectGuid::Create<HighGuid::Player>((*result)[0].GetUInt64());
return ObjectGuid::Empty;
}
-bool ObjectMgr::GetPlayerNameByGUID(ObjectGuid guid, std::string& name) const
+bool ObjectMgr::GetPlayerNameByGUID(ObjectGuid const& guid, std::string& name)
{
- // prevent DB access for online player
if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
{
name = player->GetName();
return true;
}
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_NAME);
-
- stmt->setUInt64(0, guid.GetCounter());
-
- PreparedQueryResult result = CharacterDatabase.Query(stmt);
-
- if (result)
+ if (CharacterInfo const* characterInfo = sWorld->GetCharacterInfo(guid))
{
- name = (*result)[0].GetString();
+ name = characterInfo->Name;
return true;
}
return false;
}
-uint32 ObjectMgr::GetPlayerTeamByGUID(ObjectGuid guid) const
+uint32 ObjectMgr::GetPlayerTeamByGUID(ObjectGuid const& guid)
{
- // prevent DB access for online player
if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
- {
- return Player::TeamForRace(player->getRace());
- }
-
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_RACE);
-
- stmt->setUInt64(0, guid.GetCounter());
-
- PreparedQueryResult result = CharacterDatabase.Query(stmt);
+ return player->GetTeam();
- if (result)
- {
- uint8 race = (*result)[0].GetUInt8();
- return Player::TeamForRace(race);
- }
+ if (CharacterInfo const* characterInfo = sWorld->GetCharacterInfo(guid))
+ return Player::TeamForRace(characterInfo->Race);
return 0;
}
-uint32 ObjectMgr::GetPlayerAccountIdByGUID(ObjectGuid guid) const
+uint32 ObjectMgr::GetPlayerAccountIdByGUID(ObjectGuid const& guid)
{
// prevent DB access for online player
if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
- {
return player->GetSession()->GetAccountId();
- }
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_BY_GUID);
-
stmt->setUInt64(0, guid.GetCounter());
- PreparedQueryResult result = CharacterDatabase.Query(stmt);
-
- if (result)
- {
- uint32 acc = (*result)[0].GetUInt32();
- return acc;
- }
+ if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
+ return (*result)[0].GetUInt32();
return 0;
}
-uint32 ObjectMgr::GetPlayerAccountIdByPlayerName(const std::string& name) const
+uint32 ObjectMgr::GetPlayerAccountIdByPlayerName(std::string const& name)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_BY_NAME);
-
stmt->setString(0, name);
- PreparedQueryResult result = CharacterDatabase.Query(stmt);
-
- if (result)
- {
- uint32 acc = (*result)[0].GetUInt32();
- return acc;
- }
+ if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
+ return (*result)[0].GetUInt32();
return 0;
}