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Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.cpp21
1 files changed, 20 insertions, 1 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 280dc734182..48cca2df14b 100755
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -2758,7 +2758,6 @@ void ObjectMgr::LoadVehicleAccessories()
return;
}
-
do
{
Field *fields = result->Fetch();
@@ -2782,6 +2781,12 @@ void ObjectMgr::LoadVehicleAccessories()
continue;
}
+ if (mSpellClickInfoMap.find(uiEntry) == mSpellClickInfoMap.end())
+ {
+ sLog->outErrorDb("Table `vehicle_accessory`: creature template entry %u has no data in npc_spellclick_spells", uiEntry);
+ continue;
+ }
+
m_VehicleAccessoryMap[uiEntry].push_back(VehicleAccessory(uiAccessory, uiSeat, bMinion, uiSummonType, uiSummonTimer));
++count;
@@ -7692,6 +7697,20 @@ void ObjectMgr::LoadNPCSpellClickSpells()
}
while (result->NextRow());
+ // all spellclick data loaded, now we check if there are creatures with NPC_FLAG_SPELLCLICK but with no data
+ // NOTE: It *CAN* be the other way around: no spellclick flag but with spellclick data, in case of creature-only vehicle accessories
+ for (uint32 i = 0; i < sCreatureStorage.MaxEntry; ++i)
+ {
+ if (CreatureInfo const* cInfo = GetCreatureTemplate(i))
+ {
+ if ((cInfo->npcflag & UNIT_NPC_FLAG_SPELLCLICK) && mSpellClickInfoMap.find(i) == mSpellClickInfoMap.end())
+ {
+ sLog->outErrorDb("npc_spellclick_spells: Creature template %u has UNIT_NPC_FLAG_SPELLCLICK but no data in spellclick table! Removing flag", i);
+ const_cast<CreatureInfo*>(cInfo)->npcflag &= ~UNIT_NPC_FLAG_SPELLCLICK;
+ }
+ }
+ }
+
sLog->outString(">> Loaded %u spellclick definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}