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Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp38
1 files changed, 34 insertions, 4 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index b5cabd70d3c..6ceee339d70 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -1782,6 +1782,21 @@ void ObjectMgr::LoadCreatures()
data.phaseGroup = 0;
}
+ if (sWorld->getBoolConfig(CONFIG_CALCULATE_CREATURE_ZONE_AREA_DATA))
+ {
+ uint32 zoneId = 0;
+ uint32 areaId = 0;
+ sMapMgr->GetZoneAndAreaId(zoneId, areaId, data.mapid, data.posX, data.posY, data.posZ);
+
+ PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_ZONE_AREA_DATA);
+
+ stmt->setUInt32(0, zoneId);
+ stmt->setUInt32(1, areaId);
+ stmt->setUInt64(2, guid);
+
+ WorldDatabase.Execute(stmt);
+ }
+
// Add to grid if not managed by the game event or pool system
if (gameEvent == 0 && PoolId == 0)
AddCreatureToGrid(guid, &data);
@@ -2105,6 +2120,21 @@ void ObjectMgr::LoadGameobjects()
data.phaseMask = 1;
}
+ if (sWorld->getBoolConfig(CONFIG_CALCULATE_GAMEOBJECT_ZONE_AREA_DATA))
+ {
+ uint32 zoneId = 0;
+ uint32 areaId = 0;
+ sMapMgr->GetZoneAndAreaId(zoneId, areaId, data.mapid, data.posX, data.posY, data.posZ);
+
+ PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_GAMEOBJECT_ZONE_AREA_DATA);
+
+ stmt->setUInt32(0, zoneId);
+ stmt->setUInt32(1, areaId);
+ stmt->setUInt64(2, guid);
+
+ WorldDatabase.Execute(stmt);
+ }
+
if (gameEvent == 0 && PoolId == 0) // if not this is to be managed by GameEvent System or Pool system
AddGameobjectToGrid(guid, &data);
++count;
@@ -2165,7 +2195,7 @@ ObjectGuid ObjectMgr::GetPlayerGUIDByName(std::string const& name) const
bool ObjectMgr::GetPlayerNameByGUID(ObjectGuid guid, std::string& name) const
{
// prevent DB access for online player
- if (Player* player = ObjectAccessor::FindPlayer(guid))
+ if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
{
name = player->GetName();
return true;
@@ -2189,7 +2219,7 @@ bool ObjectMgr::GetPlayerNameByGUID(ObjectGuid guid, std::string& name) const
uint32 ObjectMgr::GetPlayerTeamByGUID(ObjectGuid guid) const
{
// prevent DB access for online player
- if (Player* player = ObjectAccessor::FindPlayer(guid))
+ if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
{
return Player::TeamForRace(player->getRace());
}
@@ -2212,7 +2242,7 @@ uint32 ObjectMgr::GetPlayerTeamByGUID(ObjectGuid guid) const
uint32 ObjectMgr::GetPlayerAccountIdByGUID(ObjectGuid guid) const
{
// prevent DB access for online player
- if (Player* player = ObjectAccessor::FindPlayer(guid))
+ if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
{
return player->GetSession()->GetAccountId();
}
@@ -5551,7 +5581,7 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
Player* player = NULL;
if (serverUp)
- player = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, m->receiver));
+ player = ObjectAccessor::FindConnectedPlayer(ObjectGuid(HIGHGUID_PLAYER, m->receiver));
if (player && player->m_mailsLoaded)
{ // this code will run very improbably (the time is between 4 and 5 am, in game is online a player, who has old mail