diff options
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 75 |
1 files changed, 0 insertions, 75 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 1ee182f4273..0144dc27549 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -9407,81 +9407,6 @@ void ObjectMgr::LoadRaceAndClassExpansionRequirements() TC_LOG_INFO("server.loading", ">> Loaded 0 class expansion requirements. DB table `class_expansion_requirement` is empty."); } -void ObjectMgr::LoadCharacterTemplates() -{ - uint32 oldMSTime = getMSTime(); - _characterTemplateStore.clear(); - - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_TEMPLATES); - PreparedQueryResult templates = CharacterDatabase.Query(stmt); - - if (!templates) - { - TC_LOG_INFO("server.loading", ">> Loaded 0 character templates. DB table `character_template` is empty."); - return; - } - - PreparedQueryResult classes; - uint32 count = 0; - - do - { - Field* fields = templates->Fetch(); - - uint32 templateSetId = fields[0].GetUInt32(); - - stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_TEMPLATE_CLASSES); - stmt->setUInt32(0, templateSetId); - classes = CharacterDatabase.Query(stmt); - - if (classes) - { - CharacterTemplate templ; - templ.TemplateSetId = templateSetId; - templ.Name = fields[1].GetString(); - templ.Description = fields[2].GetString(); - templ.Level = fields[3].GetUInt8(); - - do - { - fields = classes->Fetch(); - - uint8 factionGroup = fields[0].GetUInt8(); - uint8 classID = fields[1].GetUInt8(); - - if (!((factionGroup & (FACTION_MASK_PLAYER | FACTION_MASK_ALLIANCE)) == (FACTION_MASK_PLAYER | FACTION_MASK_ALLIANCE)) && - !((factionGroup & (FACTION_MASK_PLAYER | FACTION_MASK_HORDE)) == (FACTION_MASK_PLAYER | FACTION_MASK_HORDE))) - { - TC_LOG_ERROR("sql.sql", "Faction group %u defined for character template %u in `character_template_class` is invalid. Skipped.", factionGroup, templateSetId); - continue; - } - - ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(classID); - if (!classEntry) - { - TC_LOG_ERROR("sql.sql", "Class %u defined for character template %u in `character_template_class` does not exists, skipped.", classID, templateSetId); - continue; - } - - templ.Classes.emplace_back(factionGroup, classID); - - } while (classes->NextRow()); - - if (!templ.Classes.empty()) - { - _characterTemplateStore[templateSetId] = templ; - ++count; - } - } - else - { - TC_LOG_ERROR("sql.sql", "Character template %u does not have any classes defined in `character_template_class`. Skipped.", templateSetId); - continue; - } - } while (templates->NextRow()); - TC_LOG_INFO("server.loading", ">> Loaded %u character templates in %u ms.", count, GetMSTimeDiffToNow(oldMSTime)); -} - void ObjectMgr::LoadRealmNames() { uint32 oldMSTime = getMSTime(); |