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Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp75
1 files changed, 0 insertions, 75 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 1ee182f4273..0144dc27549 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -9407,81 +9407,6 @@ void ObjectMgr::LoadRaceAndClassExpansionRequirements()
TC_LOG_INFO("server.loading", ">> Loaded 0 class expansion requirements. DB table `class_expansion_requirement` is empty.");
}
-void ObjectMgr::LoadCharacterTemplates()
-{
- uint32 oldMSTime = getMSTime();
- _characterTemplateStore.clear();
-
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_TEMPLATES);
- PreparedQueryResult templates = CharacterDatabase.Query(stmt);
-
- if (!templates)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 character templates. DB table `character_template` is empty.");
- return;
- }
-
- PreparedQueryResult classes;
- uint32 count = 0;
-
- do
- {
- Field* fields = templates->Fetch();
-
- uint32 templateSetId = fields[0].GetUInt32();
-
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_TEMPLATE_CLASSES);
- stmt->setUInt32(0, templateSetId);
- classes = CharacterDatabase.Query(stmt);
-
- if (classes)
- {
- CharacterTemplate templ;
- templ.TemplateSetId = templateSetId;
- templ.Name = fields[1].GetString();
- templ.Description = fields[2].GetString();
- templ.Level = fields[3].GetUInt8();
-
- do
- {
- fields = classes->Fetch();
-
- uint8 factionGroup = fields[0].GetUInt8();
- uint8 classID = fields[1].GetUInt8();
-
- if (!((factionGroup & (FACTION_MASK_PLAYER | FACTION_MASK_ALLIANCE)) == (FACTION_MASK_PLAYER | FACTION_MASK_ALLIANCE)) &&
- !((factionGroup & (FACTION_MASK_PLAYER | FACTION_MASK_HORDE)) == (FACTION_MASK_PLAYER | FACTION_MASK_HORDE)))
- {
- TC_LOG_ERROR("sql.sql", "Faction group %u defined for character template %u in `character_template_class` is invalid. Skipped.", factionGroup, templateSetId);
- continue;
- }
-
- ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(classID);
- if (!classEntry)
- {
- TC_LOG_ERROR("sql.sql", "Class %u defined for character template %u in `character_template_class` does not exists, skipped.", classID, templateSetId);
- continue;
- }
-
- templ.Classes.emplace_back(factionGroup, classID);
-
- } while (classes->NextRow());
-
- if (!templ.Classes.empty())
- {
- _characterTemplateStore[templateSetId] = templ;
- ++count;
- }
- }
- else
- {
- TC_LOG_ERROR("sql.sql", "Character template %u does not have any classes defined in `character_template_class`. Skipped.", templateSetId);
- continue;
- }
- } while (templates->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u character templates in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
-}
-
void ObjectMgr::LoadRealmNames()
{
uint32 oldMSTime = getMSTime();