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-rw-r--r--src/server/game/Globals/ObjectMgr.cpp21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 196e36ad82b..669f89a1b8d 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -7564,6 +7564,27 @@ SpellScriptsBounds ObjectMgr::GetSpellScriptsBounds(uint32 spell_id)
return SpellScriptsBounds(_spellScriptsStore.lower_bound(spell_id), _spellScriptsStore.upper_bound(spell_id));
}
+// this allows calculating base reputations to offline players, just by race and class
+int32 ObjectMgr::GetBaseReputation(FactionEntry const* factionEntry, uint8 race, uint8 playerClass)
+{
+ if (!factionEntry)
+ return 0;
+
+ uint32 raceMask = (1 << (race - 1));
+ uint32 classMask = (1 << (playerClass-1));
+
+ for (int i = 0; i < 4; i++)
+ {
+ if ((!factionEntry->BaseRepClassMask[i] ||
+ factionEntry->BaseRepClassMask[i] & classMask) &&
+ (!factionEntry->BaseRepRaceMask[i] ||
+ factionEntry->BaseRepRaceMask[i] & raceMask))
+ return factionEntry->BaseRepValue[i];
+ }
+
+ return 0;
+}
+
SkillRangeType GetSkillRangeType(SkillLineEntry const* pSkill, bool racial)
{
switch (pSkill->categoryId)