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Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp24
1 files changed, 10 insertions, 14 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 3f15ec87392..2936c31e1ae 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -725,12 +725,6 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
cInfo->Entry, cInfo->type, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->type);
}
- if (cInfo->type_flags != difficultyInfo->type_flags)
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, type_flags %u) has different `type_flags` in difficulty %u mode (Entry: %u, type_flags %u).",
- cInfo->Entry, cInfo->type_flags, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->type_flags);
- }
-
if (!cInfo->VehicleId && difficultyInfo->VehicleId)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, VehicleId %u) has different `VehicleId` in difficulty %u mode (Entry: %u, VehicleId %u).",
@@ -5995,8 +5989,9 @@ void ObjectMgr::LoadAccessRequirements()
_accessRequirementStore.clear(); // need for reload case
}
- // 0 1 2 3 4 5 6 7 8 9
- QueryResult result = WorldDatabase.Query("SELECT mapid, difficulty, level_min, level_max, item, item2, quest_done_A, quest_done_H, completed_achievement, quest_failed_text FROM access_requirement");
+ // 0 1 2 3 4 5 6 7 8 9 10
+ QueryResult result = WorldDatabase.Query("SELECT mapid, difficulty, level_min, level_max, item_level, item, item2, quest_done_A, quest_done_H, completed_achievement, quest_failed_text FROM access_requirement");
+
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 access requirement definitions. DB table `access_requirement` is empty.");
@@ -6019,12 +6014,13 @@ void ObjectMgr::LoadAccessRequirements()
ar->levelMin = fields[2].GetUInt8();
ar->levelMax = fields[3].GetUInt8();
- ar->item = fields[4].GetUInt32();
- ar->item2 = fields[5].GetUInt32();
- ar->quest_A = fields[6].GetUInt32();
- ar->quest_H = fields[7].GetUInt32();
- ar->achievement = fields[8].GetUInt32();
- ar->questFailedText = fields[9].GetString();
+ ar->item_level = fields[4].GetUInt16();
+ ar->item = fields[5].GetUInt32();
+ ar->item2 = fields[6].GetUInt32();
+ ar->quest_A = fields[7].GetUInt32();
+ ar->quest_H = fields[8].GetUInt32();
+ ar->achievement = fields[9].GetUInt32();
+ ar->questFailedText = fields[10].GetString();
if (ar->item)
{